Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement systems into a comprehensive and functional package which allows for comfortable walking, running, and climbing in VR. Since video games have existed, traversing great distances in...
Author: ssvar
‘Nebulous’ Developer Warns Against Creating A VR Game With Non-VR Support
Game development is and will always be a tough process, no doubt. With VR being in early stages of growth, ideas are being floated around and risks are being taken as people try to bring their ideas to life. Indie development already has its risks, but attempting to find a foothold in a VR market...
Dell’s VR Future Includes ‘Premium’ Windows Headset And Standalone Device
Dell has a wired Windows Holographic VR headset on the way this year, but its future holds a standalone device too. That’s what Liam Quinn, Chief Technology Officer and Senior Vice President at the company told me during CES last week. Quinn said that the company is doing a lot of internal work right now...
Check Out Sony’s Official Headset Stand For PlayStation VR
VR headsets are tricky things to store seeing as they’re only designed to sit on your head, but Sony now has its own solution for how you can maintain your PlayStation VR unit. The company made surprisingly little song and dance about its official headset stand for the device, made in partnership with UK-based gaming...
VR Horror Veteran ‘Dreadhalls’ Gets Touch Support, Vive Version Coming
Even after all this time, we still think White Door Games’ Dreadhalls is one of VR’s scariest games. Mechanically, though, it was starting to look a little dated. Dreadhalls is one of the Gear VR and Oculus Rift’s pioneering horror games, having first launched on the former mobile headset all the way back in the...
VR funding and innovation look strong for 2017
GUEST: This year, CES saw countless VR demos, new headsets and accessories (maybe the most significant being wireless capability add-ons for tethered headsets), and AR consumer headsets and phones by ODG and ASUS. Many of these technologies will not be available until later in 2017 or 2018. Oculus was noticeably missing, as well as major...
Indeed: U.S. game developer job postings have dropped 65% since 2014
The number of jobs posted for game developers has declined 65 percent since 2014, according to an analysis by the job search site Indeed. The global game industry has grown to $91 billion across multiple platforms, but the number of jobs in the U.S. could be on the decline, at least among larger companies. The data from...
Virtuleap hackathon generates a bunch of WebVR projects
Virtuleap is running a global WebVR Hackathon that is yielding a wide variety of projects that allow virtual reality apps to be viewed via web browsers. The organizers created it to jumpstart the VR industry by making it much more accessible. WebVR is an experimental JavaScript application programming interface (API) that provides support for VR devices like...
The dream of Ara: Inside the rise and fall of the world’s most revolutionary phone
FEATURE: It looked nothing like an iPhone, or anything Apple might dare to make. On September 10, 2013, the day Apple unveiled the iPhone 5S, Dutch designer Dave Hakkens uploaded a video to YouTube to promote his college graduation project: Phonebloks, “a phone worth keeping.” Hakkens imagined a smartphone made of interchangeable blocks, and each...
Robert Scoble, CES madness, and the iPhone 8 rumor mill – VB Engage
Travis and Stewart are back with a bang after the holiday break with Season Two of VB Engage! It’s exactly like last season but even better, because it’s available now. In this episode, we continue our series of Web Summit interviews with the one and only Robert Scoble, who was carrying a Microsoft HoloLens in...
