I’d wager most people who bought the HTC Vive love the unit but wish a new version would bring key improvements. A slimmer design and lighter cord, a better fit for the face and more ergonomic controllers without hard-to-reach grip buttons are all near the top of the early adopter wish list. HTC relies on Valve’s lighthouse...
Author: ssvar
‘Magic Hour’ VR Software Will Teach You How To Use A Manual Camera
Photography is, in and of itself, one of the most impressive and beautiful forms of art on the planet. My opinion on the matter is driven partially by my utter lack of ability to actually arrange a good shot to save my life and partially due to the fact that capturing life in a still-frame...
How Guerrilla Games Cambridge Made ‘RIGS’ Into A PS VR Game With Esports In Mind
From the opening moments of Guerrilla Games Cambridge’s PlayStation VR exclusive competitive shooter, RIGS: Mechanized Combat League [Review: 8/10], it’s clear that the idea of piloting giant robots that shoot each other is meant to be a futuristic sport in this fictional universe. The announcer’s booming voice reverberates around the arena, sponsorship decals are emblazoned...
Watch Autistic Artist Stephen Wiltshire Memorize And Recreate A Car In Tilt Brush
People find amazing new uses for Google’s Tilt Brush seemingly by the week, but this video featuring autistic artist Stephen Wiltshire is particularly impressive. Wiltshire possesses a photographic memory, which he uses to accurately draw landscapes and create other artwork after only a short time looking at the item in question. Recently, Nissan commissioned the...
Cloudhead Charts The Road To ‘The Gallery’ Episode 2 With Dev Diary Series
Easily one of our most anticipated releases next year is the second episode of Cloudhead Games’ The Gallery series, Heart of the Emberstone. Cloudhead hasn’t given us a window for the next installment’s release, sadly, but it looks like it’s ramping up to a bigger reveal with the launch of a new developer diary series....
The top 5 mobile games in 2016
Thousands of games came out on iOS and Android in 2016, and no one could play them all. But that’s not going to stop us from picking the 5 best. As part of the GamesBeat Decides podcast, the crew argued over which games should make the cut. As you might expect, a few big-name apps...
GamesBeat’s top 10 AR and VR stories of the year: Pikachu and porn
In 2016, we finally got high-end virtual reality headsets from Oculus, HTC, and Sony, but it was a yellow-electric rat and the adult-film industry that made the most noise when it comes to the next generation of computing platforms. Since most of the people who normally generate the headlines in the virtual reality and augmented...
What top Silicon Valley investors expect in 2017
The year 2016 was an interesting one for startups. Between high valuations and the glory of reaching unicorn status, entrepreneurs have been frenetically chasing private investors — who were more than willing to deliver the cash — and thereby delayed their entry onto the public market. Yet there was significantly less VC funding than in 2015....
‘QuiVr’ Is A Lesson In Early Access Game Development Done Right
Anyone that’s tried The Lab, the free mini-game collection from Valve that’s available on Steam, knows that Longbow is one of the standout experiences. Standing atop a castle wall, you shoot down wave after wave of little stick figures as they go running by. Some of them wear armor to take more hits as the...
Some Of Daydream’s Biggest Apps May Have Sold Fewer Than 5,000 Copies
When it comes to VR sales data, most companies aren’t playing their cards close to their chest so much as taping the cards to themselves. We’ve had to rely on software sales to get some inkling of an idea at how headsets and their software are performing. Thanks to Android’s built-in statistics for apps, we...
