We see plenty of strange (and sometimes downright creepy) VR games coming out of Japan, but every once in a while there’s one that we can’t help but highlight. A.I am Monster is one such game. Cave, a studio known for scrolling shoot’em up arcade titles, is working on this bizarre experience in which you...
Author: ssvar
Update: Robinson: The Journey Due For Oculus Rift Next Month
Update: Crytek has informed UploadVR that it currently doesn’t have plans to bring Robinson to Oculus Touch or the HTC Vive, though it will “see what comes after” the original Rift release. Original story: Crytek’s Robinson: The Journey [Review: 7/10] won’t be a PlayStation VR exclusive for much longer; the game’s coming to Oculus Rift...
Neurable Raises $2 Million, SDK For Brain Powered Input Slated For 2017
User input is a hot topic across the virtual reality industry as different entities try to curve motion sickness and find ways to better immerse audiences in these dynamic experiences. VR itself was a visual leap forward and Neurable is attempting to make such a leap for input by allowing users to control objects with...
Robinson: The Journey Due For Oculus Rift Next Month
Crytek’s Robinson: The Journey [Review: 7/10] won’t be a PlayStation VR exclusive for much longer; the game’s coming to Oculus Rift next month. The developer shared very little about the port, which will bring the adventure game from console to PC. We’ve asked Crytek if there are any plans to support the Rift’s new Touch...
Actress Elizabeth Banks Brings Pedigree To VR Animation ASTEROIDS!
While we may be a ways off from having full length virtual reality or 360-degree feature films and even further than that from having them debut in movie theaters in some way, that isn’t stopping big names from getting behind the formats. 20th Century Fox partnered with a production group for VR and 360-degree projects...
Next TPCAST Wireless Vive Kit Pre-Orders Launch Tomorrow Only In China
By now you’ve hopefully read our exclusive hands-on with TPCAST’s wireless upgrade kit for the HTC Vive. Another chance to pre-order the kit is coming tomorrow, but you’ll need to make friends in far places to get one. Alvin W. Graylin, China Regional President of Vive at HTC recently confirmed that a second round of...
IMR are Building a Wireless Video System to Power 4k Per-Eye VR Headsets
Australian startup Immersive Robotics are poised to deliver what they claim is a truly universal wireless solution for PC VR headsets that delivers tether-free virtual reality with minimal compromises in quality and extremely low latency. I’ve always found it fascinating to observe how the advent a new technology can accelerate the development of another. The...
Paddy Cosgrave, network effect, and 360 degrees of guesses – VB Engage
This week, Travis and Stewart wrap up 2016 — which has been such a great year </sarcasm> — with their predictions for the future of mobile, marketing, engagement, community, and everything else we manage to shoehorn into VB Engage each week. We also thank our families, producers, directors, makeup artists, and editors for 33 episodes...
Worldwide game industry hits $91 billion in revenues in 2016, with mobile the clear leader
Games generated $91 billion worldwide in 2016, according to a report from market researcher SuperData Research. The mobile game segment was the largest at $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were...
Smart Solution Makes Handheld VR Cinematography Easy with a Real Virtual Camera
VFX professional Kert Gartner has been pioneering new ways to make capturing virtual worlds as compelling as filming in the real world. His latest technique makes a real virtual camera out of an extra Vive controller and a smartphone. You may have actually seen Gartners work before, he was a major part of the new Space Pirate...
