Robin Arnott had a peak experience from a LSD trip at Burning Man, and wanted to see if he could replicate this type of peak psychedelic experience within virtual reality. The result of four years of work is a transcendent experience called SoundSelf that creates a diffuse feedback loop between your toning and a variety...
Author: ssvar
‘Eagle Flight’ Review: Own The Skies With A Tilt Of Your Head
“The tilt is a way of life.” This is a line pulled from the original review guide we were sent for Eagle Flight when it first released on the Oculus Rift. The slightly-awkward French translation is fitting coming from the Montreal offices of Ubisoft, but it is also the perfect summation for the game itself. Since then, the...
‘Industrial VR’ Is Like ‘Google Earth’ For Iconic Engineering Sites
Google Earth VR has shown us the wonders of visiting real world locations as a towering giant in VR, and now Industrial VR looks to do the same. This new experience from the development team of the same name recently passed a Steam Greenlight campaign. Using the Oculus Rift and HTC Vive, users visit a...
GAME Brings Its Pay-To-Play VR Headsets To New BELONG Stores, Adds Vives
A few months ago we reported that UK videogame retailer, GAME, had started charging for demos of the PlayStation VR headset. The move was heavily criticized but, instead of abandoning it, the store seems to have doubled down on the concept. GAME this week announced a new location-based initiative known as BELONG. Instead of a...
Fruit Ninja VR Now Available For PlayStation VR In Europe
Rumors that Halfbrick’s likable VR debut, Fruit Ninja VR [Review: 8/10], would be coming to PlayStation VR soon sprung up in the past few days as, tellingly, the game’s trophy list went live out of the blue. Today, the game itself has gone live too, as least in the EU. Fruit Ninja VR is available...
Sensics is Building a VR Headset Specially Made for Arcades and Theme Parks
OSVR co-founder and long-time HMD maker Sensics is building a new ‘Goggles for Public VR’ headset which is designed for the unique needs of the Out-of-Home market. While the same consumer-facing headsets that you’ll find on a shelf at Best Buy are popping up in VR arcades across China and elsewhere, Sensics is aiming to build...
Oculus Launches ‘Quill’ Tutorial Series for Aspiring VR Artists
Oculus has created a series of tutorial videos for newcomers to Quill, the company’s VR paint app. Available for free with every Touch purchase, Quill is an artistic creation tool designed for virtual reality and motion controllers. The recent launch of the Touch motion controllers introduced two major creative tools from Oculus, Medium and Quill....
How Google and Improbable help developers make massive online games for cheap
Last week, Google teamed up with the London startup Improbable to enable even the smallest developers to develop massive online games at low costs. Improbable has created SpatialOS, software that enables small companies to create massive, cloud-based simulations for online games, mobile devices, and virtual reality projects. In doing so, it hopes to change the economics of...
Lumus raises $45 million to make wearable augmented reality displays
Lumus has completed a $45 million funding round for its augmented reality displays for smartglasses. Lumus previously announced it had raised $15 million, and now it is announcing an additional $30 million as part of the same round. Quanta Computer, one of the biggest Taiwanese laptop makers, led the round, with additional participation from HTC and other...
Watch Jimmy Fallon Play VR Pictionary With ‘Tilt Brush’
Much to the despair of many, t’is the season to play Pictionary. But VR owners can spruce up this year’s edition of family game time — and save on A5 paper — as demonstrated on The Tonight Show last week. Host Jimmy Fallon gathered actor Andrew Rannells, comedian Michael Che and writer Steve Higgins for...
