Beyond being an immersive platform for video games and a tool for businesses, virtual reality is growing into an important means of telling stories. 360-degree videos and VR have been used in investigative journalism, new documentaries, and other similar narrative-driven experiences. In these early stages, a lot of work has to been put into developing...
Author: ssvar
Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020
Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. Speaking today at the VRX conference in San Francisco, SuperData analyst Stephanie...
Community Download: What Will Happen To VR In 2017 and Beyond?
Before the calendar ever turned over from 2015 to 2016 people were already dubbing this as the “year of virtual reality.” This monicker was given for good reason. In 2016, we’ve seen not one, not two, but three high-end, ultra-powerful virtual reality headsets go from hyped future products to fully released consumer electronics, as well as...
Deafening Silence: Where Is Valve’s ‘Killer App’ VR Game We’ve All Been Waiting For?
It’s been about nine months since the Oculus Rift and HTC Vive officially launched the age of consumer-ready virtual reality and there’s no denying we’ve had some great times immersed in our personal holodecks. But with that being said, I’m ready (and I think everyone else is as well) for that one game that will...
Now with Netflix, HBO, and NextVR, Daydream Rises to Top VR Platform for Video
Google’s Daydream Android VR platform just got a lot more watchable. Already the only place you’ll find the official YouTube VR app, Daydream just picked up more major content providers. While Gear VR has been the exclusive home of Netflix VR since September 2015, the app has now landed on Daydream, Google’s Android VR platform....
Phantom movements in augmented reality helps patients with chronic intractable phantom limb pain
A novel method of treating phantom limb pain has been developed using machine learning and augmented reality. This approach has been tested on over a dozen of amputees with chronic phantom limb pain who found no relief by other clinically available methods before. The new treatment reduced their pain by approximately 50 per cent, reports...
Network traffic visualization tool will help thwart cyber attacks
Researchers have used a new tool to visualize DDoS attacks and malware distribution networks. Source: Network traffic visualization tool will help thwart cyber attacks
What can Pokémon Go teach the world of conservation?
Launched in July this year, Pokémon Go has become a global phenomenon, reaching 500 million downloads within two months of release. The augmented reality game, designed for mobile devices, allows users to capture, battle and train virtual creatures called Pokémon that appear on screen as if part of the real-world environment. But can the game’s...
Virtual reality: Hybrid Virtual Environment 3D comes to the cinema
A researcher compared the virtual reality experience with two different systems: the one with VR headsets versus one with an immersive projection system using a concave-spherical screen, developed by his research team and called Hybrid Virtual Environment 3D (Hyve-3D). He immersed 20 subjects whom preferred the virtual reality without headsets, because they could interact with...
Robots help position interventional needles
Finding the ideal position for interventional needles – as used in biopsies, for instance – is a difficult and time-consuming process. This can now be performed automatically, using a robotic arm to place a needle guide for the doctor at the optimal insertion point. With robotic assistance, doctors need five minutes to position the needle,...
