Next week the PlayStation 4 Pro officially releases to the world. When Sony debuted the console at its PlayStation Meeting two months ago in New York, everyone already knew what to expect and we were left a bit disappointed overall. While it would support 4K and HDR gaming, the supposed enhancements for PlayStation VR [device review]content seemed...
Author: ssvar
‘The New Creative’: How Three Young Entrepreneurs Are Rethinking 360 Content
“360 Videos are not real virtual reality.” If you’ve spent any time following the VR Space chances are you’ve heard that phrase more than once. As immersive and interesting as 360 videos can be, there are those that refuse to accept them as “true” VR due to their lack of interactive elements. 360 camera technology...
Major European ‘VR Days’ Conference Kicks Off In Amsterdam
As the virtual reality world continues to expand rapidly one portion of the globe that often goes overlooked is Europe. The United States, China, Japan, Korea and Taiwan have been hogging most of the spotlight, but The United Kingdom, Germany, and the Netherlands are becoming more attention-worthy by the day. To celebrate and facilitate this...
Mozilla on Enabling the Open Metaverse with WebVR, A-Frame, and Servo
Some of the earliest experiments of making VR a first-class citizen on the web originated at Mozilla in 2014. Then the WebVR spec was drafted in a collaboration between Mozilla and Google’s implementations. There’s been a lot of excitement and momentum building around WebVR over the last couple of months first with the WebVR announcements...
Hands-on: Idealens’ All-in-one VR Headset Looks Crazy, But You’ll Wear it Anyway
There’s been a lot of talk lately (including from yours truly), about the impressive comfort of Sony’s PlayStation VR headset, but Idealens K2, a mobile all-in-one VR headset out of China, features a promising new ergonomic approach that might be the most comfortable I’ve ever worn. The Idealens K2 is an all-in-one VR headset. It’s...
‘EVE: Valkyrie’ Lead Designer: PS VR Launch Was Like A ‘Tsunami Of New Players’
You turn on your PC, put an Oculus Rift on your head, and boot up EVE: Valkyrie for a little late night gaming after a long day. You’re sitting in the lobby, or clone chamber as it were, waiting for a new match to start. As you look around, blue lights start to glow at...
Intel Acquires VR Stream Startup Voke To Bolster Their Sports Division
Intel is one of the largest and most recognizable corporations in the tech industry, supplying processors and other hardware and software for a plethora of computer manufacturers including Apple, Dell, Hewlett-Packard, Lenovo, and more. No company in such a prominent field can make a move without catching the eyes of the world but, even more...
The White House Highlights 6 Funding Opportunities for VR Education Projects
Got an idea for how virtual reality could revolutionize education? The White House suggests six ways you could get funding to make it a reality. Education is one of the most obvious use-cases for VR; its ability to immerse and engage gives it massive potential to revolutionize the way we teach future generations of students....
U.S. Department of Education Embraces VR/AR With $680K EdSim Challenge
Just like children, VR and AR are the future, so we should be creating experiences that have both in mind. In fact, the U.S. government wants you to do just that with its new education competition. The U.S. Department of Education this week announced the EdSim Challenge, looking for new educational simulations that use virtual...
The NFL Is Creating a VR Film Series Exclusively For YouTube and Google
The National Football League is one of the biggest, most ubiquitous brands in the entire world of sports entertainment. It’s difficult to capture the visceral, intense, brutality of the sport on-screen, but documentaries, replays, and a slew of films and television series have done their part over the years. But bringing things even closer to...