For Ryan Payton, the moment of truth is drawing near. A few years ago, he convinced Jay Ong, the head of Marvel Games, to entrust him with Iron Man. Payton’s studio, Camafloj, finally revealed what it was doing this week with Iron Man VR. They have been trying to perfect Iron Man’s flights of fancy in the three-dimensional spaces...
Author: ssvar
Falcon Age Offers Combat-Free Mode After Fan Request
Here’s a cool little story for those that are more interested in experiencing VR than being challenged by it. Outerloop Games’ Falcon Age will feature a combat-free version of its campaign when it launches on PSVR next week. The developer revealed as much in a recent tweet. The team explained that, over the course of...
Space Junkies Is Getting Move Support On PSVR
When I tried out Space Junkies on PSVR a few weeks back, I said that the DualShock 4 controls were surprisingly solid. I also said that fan demand would inevitably force Ubisoft to patch Move controls into the game sooner or later. Turns out it was sooner. An update from Ubisoft over on r/PSVR confirms...
Here’s How You Set Up Guardian On Rift S And Oculus Quest, And What Happens After
The lastest Public Test Channel release of the Oculus PC software adds driver and software support for the upcoming Oculus Rift S headset. By looking at the code, we can see the new Guardian setup process- as well as what happens after. Guardian is the boundary that keeps you from bumping into walls in VR....
Data Suggests Oculus Rift S IPD Range ‘Best’ For Around Half Of Adults
Oculus Rift S uses a single display panel and fixed lenses. Unlike the original Rift and upcoming Oculus Quest, it does not feature mechanical lens separation adjustment. This means Facebook’s newly announced Rift S fits a smaller range of interpupillary distances (IPDs). Facebook confirmed to us the range of IPDs which “best” fit into the...
The Legend of Zelda: Breath of the Wild, Mario Odyssey To Support Nintendo Labo VR
Okay, someone may need to pinch me. It appears I’m dreaming. Nintendo just announced that two of its biggest Switch games will get support for its Labo VR headset later this month. One is Super Mario Odyssey and the other is The Legend of Zelda: Breath of the Wild. This can’t be right, can it?...
Iron Man VR Uses Prediction And ‘Black Magic’ For 360 Tracking On PSVR
Iron Man VR was one of the nicest surprises at Sony’s PSVR event last week. True, we already knew about the game, but many agree the reveal trailer didn’t do it much justice. When we actually played the game, though, we found something with a surprising degree of freedom, including 360 degree gameplay. Yes, on...
Snapchat Redesign Includes AR Bar, Adds Landmark AR Feature, Integrates Giphy & Photomath Camera Tools
The first annual Snap Partner Summit kicked off on Thursday in Los Angeles, and with it came some new products announcements, several of which enhance Snapchat’s already robust augmented reality powers. Among the new releases, the big standout is an interface change that the company calls the AR Bar, which will make it easier to...
Asynchronous Spacewarp 2.0 Released For Rift, Promising Greatly Reduced ASW Artifacts
Facebook finally released Asynchronous Spacewarp 2.0 for the Oculus Rift and Rift S PC VR headsets. This should result in far fewer visual artifacts when ASW is enabled. What is ASW? Low framerate in VR is not just a visual annoyance, but can actually cause discomfort and even sickness. Your graphics card failing to maintain...
Jason Rubin: Oculus Rift 2 Would ‘Need To Include Radical New Tech’
The Oculus Rift S was introduced to a somewhat mixed reception last month. Oculus touted a device that made it simpler and easier to get into VR with incremental improvements. Many were instead hoping for something that raised the bar for PC VR. But, clearly, Rift S is not Rift 2. VP of Content Jason...
