Blake Harris answers Dean Takahashi’s questions about writing a book about the founding, acquisition, and launch of the Oculus Rift.Read More Source: Oculus Rift: The inside story
Author: ssvar
How OrbusVR Reborn is leveling up the VR MMO
Orbus Online is the studio behind the ambitious OrbusVR Reborn — the second swipe at this VR massively multiplayer online role-playing game.Read More Source: How OrbusVR Reborn is leveling up the VR MMO
Oculus Teases ‘An Announcement Or Two’ Ahead Of GDC 2019
The 2019 Game Developer Conference kicks off tomorrow in San Francisco. We’re expecting some big reveals on the VR side this year, and Oculus appears to be teasing just that. Facebook’s VR team just posted a blog outlining its plans for next week’s show. It’s largely comprised of stuff we already knew about, but there...
Editorial: Foveated Rendering Is Essential To Consumer VR’s 2nd Generation
Three years into consumer virtual reality, the technology is still in its first generation. While minor improvements are on the near horizon, there’s a bottleneck holding back a true next generation. That bottleneck is the development of (good) foveated rendering. Resolution and FOV: Fundamental Enemies Almost all consumer headsets today have a field of view...
TrueVR’s Tikal: Night of the Blood Moon is a full VR arcade experience
Tikal: Night of the Blood Moon, a full body VR arcade experience. It uses motion capture, physical props, and 4D effects to teleport players into an ancient temple.Read More Source: TrueVR’s Tikal: Night of the Blood Moon is a full VR arcade experience
Blake Harris talk — How ‘The History of the Future’ almost didn’t happen
Blake Harris wrote The History of the Future, first with full cooperation on the history of virtual reality — and then without it.Read More Source: Blake Harris talk — How ‘The History of the Future’ almost didn’t happen
Facebook sees realistic face-tracking avatars as key to VR’s future
Facebook calls the avatar system detailed this week “Codec Avatars.” The work on VR avatars has been talked about at Facebook and Oculus developer conferences over the last few years.Read More Source: Facebook sees realistic face-tracking avatars as key to VR’s future
Vertigo’s Skyworld Finally Hits PSVR Later This Month
Good news; the long-awaited PSVR port of Vertigo Games’ Skyworld is very nearly here. The tabletop strategy game touches down on PS4 in just under two weeks’ time on March 26th. The port contains the entire original game in which two players fight for control of a model world. It’s a turn-based experience in which...
Last Labyrinth Now Coming In Summer, Latest Trailer Arrives
We’ll have to wait a bit longer to get our hands on Amata K.K.’s VR escape room, Last Labyrinth. The developer this week confirmed that the game will now launch in summer 2019. It had previously been targetting a spring release date. The developer said that the change was made to “further ensure the quality...
Leveling Up: How OrbusVR Reborn Aims To Define The VR MMO
Ever since the days of .hack//sign on Toonami I’ve been dreaming about playing a real VR MMO. Anime like Sword Art Online only furthered that fantasy and my mind often races just thinking about the potential. OrbusVR isn’t that dream game and that’s perfectly okay. Even the folks over at Orbus Online, the small indie...
