This weekend’s Raindance Immersive Awards celebrated the best of VR moviemaking and beyond in 2019. The awards, hosted in the center of London, included ten categories. They recognized everything from animation and interaction to documentary making and even gaming. The night’s big winner was Gloomy Eyes, the Atlas V and 3dar-produced animated love story narrated...
Author: ssvar
Mixed Reality Developers Need To Talk Safety Now — Before Apologizing Later
Mixed reality has the potential to transform our lives, but there’s a lot that we don’t know about the technology and its impact on people and society, particularly when it comes to privacy and safety issues. These technologies rely on constant, real-time analysis of users and the space around them. Unlike a phone or computer,...
Malls Have A Future: Location-based Entertainment
Every industry is noticing the effects of changing generational preferences and technological progress. The ways we shop, socialize, and amuse ourselves have all shifted into the digital age, limiting our opportunities to make real, in-person connections. The tasks that once got us out and about among our communities are now handled through screens, slipping us...
The DeanBeat: Consumer VR Is Making Snail-like — But Steady — Progress
We are all waiting for the predictions of Mike Abrash to come true. The head of Facebook’s Reality Lab believes virtual reality has the same potential as the personal computer, and that it will become the most powerful creative and collaborative environment ever. As he does each year, he pointed to a bright future in...
Middle School Students Can Now Learn About Microgravity Through VR
A new Microsoft Garage project, Microgravity Lab, presents teachers with a new and interactive way to teach middle school students about complex physics concepts in microgravity. The experience will allow students to explore physics principles, including conservation of momentum and Newton’s 3nd and 3rd law, through the context of microgravity on the moon. Microgravity is...
Shuhei Yoshida: Hardware Will Improve VR But Platform ‘Has A Lot To Learn’
Shuhei Yoshida, President of Sony Worldwide Studios, talked about the challenges of VR and reflected on what developers have learnt over the last three years. In an interview conducted at Tokyo Game Show 2019 by GameWatch, Yoshida had the following to say about VR hardware: “I think that the hardware experience will improve the VR...
Oculus Go Successor With Finger Tracking A ‘Possibility For The Future’
An Oculus Go successor with finger tracking could be a “possibility for the future”, based on comments made by an Oculus leader in an interview with Adam Savage’s Tested. Oculus Go is Facebook’s $199 budget VR headset, focused on immersive media and experiences rather than active gaming. It was the first mainstream standalone headset released...
Oculus Connect 6 Special! Link, Hand-Tracking And More – VRecap
Wow, slow week, huh? Like, clearly nothing happened. Nothing, nadda, not a one. Oh, except Oculus Connect of course. Okay, so maybe a feeeew things happened at Facebook’s big developer conference this week. If you didn’t manage to catch the keynote for yourself, we’ve got the bullet points on the biggest headlines. That includes the...
Not all is predictable on Facebook’s social Horizon
Most of the people I spoke with at Facebook’s Oculus Connect see the proliferation of virtual reality as a foregone conclusion, one that’s just a matter of timing at this point. For Facebook, the conference’s “The Time is Now” catchphrase showcased that they feel their hardware is ready for everyone. But despite the success they...
Snapchat Is Helping the Music Industry Reinvent Music Videos via Lens Studio
There have been enough music artists releasing Snapchat AR experiences over the past week to fill a small festival. Count them with me: Bruno Mars. Gucci Mane. Kodak Black. Missy Elliot. Imagine Dragons. Panic! At the Disco. The barrage of AR camera effects come courtesy of Lens Studio, which is also making the extra effort...
