Another contender just entered the increasingly competitive enterprise AR market. ThirdEye today launched its lightweight headset, the X2. Like other AR or ‘mixed reality’ systems, the X2 projects virtual images into the real world through a pair of lenses. The kit resembles a pair of goggles, falling somewhere between a HoloLens and Google Glass in...
Author: ssvar
Sony’s Shuhei Yoshida: ‘The Human Brain Is Getting Used To’ VR
Sony’s Shuhei Yoshida thinks that people are beginning to overcome the dreaded VR simulation sickness. Yoshida said as much speaking to Famitsu at TGS last week (roughly translated via Google). Simulation sickness refers to people becoming nauseous in VR. This can be especially apparent when a VR game simulates walking or if it takes control...
Five Nights At Freddy’s AR Brings The Terror Of Creepy Animatronics To Your Living Room
Five Nights at Freddy’s, the smash-hit indie horror franchise about spending the night in a deranged kids play place overrun by twisted animatronic creatures come to life, is getting an AR spin-off later this year. What better way to spend Friday the 13th than reading about an upcoming AR horror game spin-off for one of...
Death Lap Is A First-Person Shooter Racer Coming To Quest + Rift
Anshar Wars developer OZWE Games is back with its first project for Oculus Quest. Meet the wonderfully-named Death Lap, the latest game from publisher Oculus Studios. As you might have guessed, Death Lap takes a page from the book of vicious racing movies like Death Race. It’s a mix of racer and shooter in which...
HTC Vive Cosmos Supports Optical Finger Tracking
The HTC Vive Cosmos will support the same finger tracking SDK as Vive and Vive Pro, as shown in a video posted to Twitter by HTC Vive’s China President. Early native #HandTracking demo possible already on the #ViveCosmos from our Beijing #AI team. No external sensors needed! Will only get more accurate and higher FOV...
Next No Man’s Sky Update To ‘Significantly Improve’ PSVR Image Quality
The next patch for No Man’s Sky will bring “significantly improved image quality in PSVR“. That’s according to the 12/09 experimental build changelog posted on Steam. The experimental branch is only available on Steam, so while PlayStation VR users can’t quite try these changes yet, it does tell us what’s coming in the next build:...
Daily Crunch: AR startup Daqri is shutting down
The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here. 1. Another high-flying, heavily funded AR headset startup is shutting down In an email obtained by TechCrunch, Daqri — which built enterprise-grade...
Headset Heaven: Vive Cosmos, Apple AR, Quest Case + Nintendo – VRecap
This week’s VRecap is headset heaven! We’ve got four news stories to cover this week, and each of them covers something new you might be strapping to your eyes soon. First, there’s Vive Cosmos launch details. When is HTC’s new headset out, what does it cost and what do we think of it? Watch the...
Oculus Rift Has Hidden Preliminary Support For OpenXR
Facebook added basic support for OpenXR to their Oculus Rift and Rift S headsets. OpenXR is the open standard API for VR/AR. It was developed by a working group managed by Khronos, a non-profit industry consortium. The working group includes the major VR companies such as Facebook, Valve, Microsoft, NVIDIA, AMD, HTC, Google, Unity, and...
Espire 1 Preview: Five Things We Love (And Two Things To Improve)
Espire 1: VR Operative is getting ready to step out of the shadows. We’ve been looking forward to this VR stealth game from Digital Lode for longer than we can remember. This week we finally got an extended look at the game, free from the constraints of industry demo booths. The good news is that...
