Felix & Paul Studios, among the top VR video production companies out there, today launch their longest film to date on the Oculus Rift and Gear VR. Miyubi transports viewers back to 1982 where they see the world through the eyes of an eponymous Japanese robot toy. The studio may point to the film’s length as its leading...
Author: ssvar
Reboant: Rise of the Nuhort Is A Visually Impressive New Vive Shooter
If we were to host the silliest name for a VR game awards, then Reboant: Rise of the Nuhort would almost certainly win thanks to its ridiculous nonsense words. Fortunately, the game itself is looking very promising. This new shooter for the HTC Vive was revealed at this week’s ChinaJoy event, and is being developed...
Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. With 40 square kilometers of explorable terrain, the experience successfully achieves its main objective: to make the user feel like they are on Mars. However, while its stunning canvas has great potential, its execution currently suffers from...
Here’s Every Daydream Ready Smartphone
Google Daydream, the company’s mobile VR platform, is compatible with a number of flagship smartphones from various manufacturers. Growing to a total of 11 Daydream-compatible phones by the end of the year, some of which are still unrevealed, we take a look at the phones you can buy now so you can start daydreaming. You’ll of course need...
Global Augmented Reality Market to Register A Stout Growth by 2017-2022
The valuation of the Global Augmented Reality Market is estimated to reach USD 124.37 billion by 2022 growing at a CAGR of 76.60% between 2016 and 2022, according to a new market report. The global Augmented Reality Market report has been composed based on an in-depth market analysis with inputs from industry professionals. The primary...
Facebook Has ‘No Plans’ For Spaces To Overtake Oculus Rooms
Oculus Rift owners are eagerly awaiting the arrival of the Rooms social hub and with good cause. Already available on Gear VR, Rooms includes critical features such as parties that allow you to launch into multiplayer games together. Some fear that parent company Facebook’s own social app for Rift, Spaces, might be replacing Rooms. Facebook...
Latest Report Has Augmented Reality Market To Be Worth $61 Billion By 2023
Published by Markets and Markets new research has been released stating the Augmented Reality Market is expected to grow from $2.39 billion in 2016 to $61.39 billion by 2023. According to the report, rising demand for AR Heads-Up Displays in area like healthcare, retail and e-commerce will drive the market growth. Major players in the...
Upskill Unveils GE Aviation Smart Glasses Pilot Featuring Glass Enterprise Edition
AREA member Upskill announced another successful pilot at GE Aviation using the company’s Skylight platform on Glass Enterprise Edition. In a press release on Prnewswire.com Upskill announced that this new use case, combined with significant growth in AR and assisted reality implementations across GE, Boeing and many other customers worldwide, is a testament to the...
Manufacturer: Glass Wearables Reduced new Employee Training Time by 50%
In a recent article, AGCO a Minnesota based manufacturer of agricultural equipment, announced that the use of Glass-assisted reality wearables has helped increased workers productivity and accuracy while performing complex assemblies. According to the article in a manufacturing workplace, the ability to be both efficient and see the details in assembly work is critical to...
‘Take on Me’ Built With ARKit Opens a Portal to ’80s Nostalgia
The mantra goes: If it’s possible, someone will eventually build it. That statement rings true for everything from the weird and spastic games like Mosh Pit Simulator or hardware add-ons like the pulsating haptic skin from Omnipulse, and while I’m just not sure why ’80s Norwegian synthpop band A-ha really needed to be realized in AR, I...
