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See Every Vive Demo in Action at Bandai Namco’s VR ZONE

Bandai Namco announced last month that the company would be opening its first VR ZONE arcade in Shinjuku, Tokyo. Promising branded VR content playing on HTC Vive, the now publicly open arcade features some big names like Nintendo’s Mario Kart Arcade GP VR, Dragon Ball VR, and Gundam VR—most of which uses special motion platforms and other ‘4D’ sense-fooling...

Wearable Technology Continues Advancement in Construction

The construction industry has many companies turning to wearable technology to help manage risks and incidents at work according to an article on Insurance Business Mag. They believe occupational injuries and illnesses are estimated to cost the US £250 billion a year but companies using wearables are gaining huge insurance benefits. The article discusses how...

Enterprises Must Establish Clear Security Protocols for Wearables

A recent article this week by MobileMarketingWatch.com discusses the research by ABI Research which forecasted that Enterprise Wearable camera shipments will reach nearly 24 million by 2022. It points out that security protocols will need establishing, since as growth increases, so will privacy and data protection concerns. The research indicates that the enterprise wearable camera...

Startup AR and IoT Enterprise Event Canada

Startup Focus, a company in Canada are looking for innovative AR & IoT startups to pitch at their event ‘AR & IoT in the Enterprise.’ The event is to take place Tuesday 1st August at SAP’s campus in Montreal, QC, Canada. This event allows startup companies in the AR/VR and IoT industry to pitch at...

Global Mobile Augmented Reality Display Market 2017

A market report has been released discussing the worldwide Mobile Augmented Reality Display Market this week (July 2017) providing in depth research on the current industry. This new research offers a strategic assessment of the Mobile Augmented Reality Display Market focusing on the growth opportunities, which will help the industry expand operations in the existing...

Griffith University Eyes Smart Glass Technology

Students at Brisbane based Griffith University’s School of Pharmacy and Toxicology are using Wearable Augmented Reality Software and Smart Glasses to gain ‘life-like’ instruction and modern-day workplace scenarios according to a recent article by CIO.com Dr Gary Grant, deputy head for the School of Pharmacy said the Smart Glass technology exposes students to countless workplaces...

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