This morning, in an early morning session at GDC 2017, Brandon Bray, a senior program manager lead at Microsoft, revealed a mixed reality headset made in collaboration with Acer—a different headset than the one we saw from Acer at CES 2017 earlier this year. Also at the event, the name for Microsoft’s holographic system seems...
Author: ssvar
GDC 2017: HTC ‘Doesn’t See The Need to Cut the Price of Vive’ After Rift Drop
In an official statement, HTC is addressing today’s news that Oculus is dropping the price of its Rift VR headset and Touch VR controllers. In an email to UploadVR, a representative for the company explained that: We don’t feel the need to cut the price of Vive, as we’ve had incredible success, and continue to see great...
Ghostline: This Analytics Tool Can Tell You What Works In VR Games
2016 was the year of VR hardware and it’s looking like 2017 is the year of software and accessories, but there are still many skeptics about the potential of the industry. Because of those, supporters and detractors clamor for whatever data is made available from sales to time spent playing on VR platforms and more....
GDC 2017: New Unity Plugin Increases Streaming Capabilites
Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. Their 5.6 update, releasing at the end of this month, is welcoming compatibility for Google Daydream and Cardboard and they’re charging forward with their EditorVR platform as well. A new announcement related to the...
PlayFusion Secures Funding to Develop Interactive AR Gaming Platform
Independent game developer PlayFusion announced today a partnership with NEXON Korea Corporation, resulting in a Series A preferred share round to fund development of their entertainment platform. PlayFusion’s platform applies augmented reality, Internet of Things (IoT), and audio recognition to Lightseekers, an original property that combines mobile gaming with smart action figures, trading card games,...
GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries
VR video games are some of the most immersive, visceral experiences to date. Travelling to fantastic worlds, going brain-to-rotting-noggin’ with zombie hordes and throwing coffee mugs at floating sentient CRTs has never felt so real. But games are just the start of where VR and AR are heading, and honestly, most likely will not be...
GDC 2017: Lola And The Giant Is A Beautiful VR Adventure Born Out Of Parenthood
Designing adventure-puzzle games must be an adventurous puzzle in its own right. You start with a core hook that you think players will find engaging, but how do you utilize, expand and evolve those mechanics over the course of several hours? How do you find new ways to use abilities that delight your audience? How...
GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity
When we last heard from OTOY, the company revealed it was bringing light field baking and more to its Unity integration. At GDC today, OTOY is announcing a heck of a lot more. Company CEO Jules Urbach is here to run through a list of updates in the video below but you best prepare yourself:...
GDC 2017: First Hands-On Preview With The Gallery: Episode 2 – Heart of the Emberstone
My demo for The Gallery: Episode 2 – Heart of the Emberstone ended the exact same way Episode 1 ended for me: with my mouth open, staring up at the sky. In the first episode, you’re ascending into what can only be described as a portal of some kind as The Watcher, a mysterious and...
GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset
I tried a Microsoft prototype VR headset at the Game Developers Conference in San Francisco and got the first public look at the company’s vision for mixed reality beyond Hololens. I’ll get straight to the point. Inside the headset, I saw considerable motion blur while moving my head. I was among a handful of journalists...
