Gaming and the fabled power of the cloud has had a checkered history. Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools. Improbable, the company that...
Author: ssvar
Survios takes Raw Data to Oculus Rift with cross-platform multiplayer
Survios is announcing today that its Raw Data virtual reality game is debuting on the Oculus Rift and Touch VR platform. And the Oculus players will be able to play together with HTC Vive VR headset owners in cross-platform matches. Los Angeles-based Survios released Raw Data last year on the HTC Vive. It announced that...
HTC unveils Viveport Arcade software to power virtual reality arcades
HTC hopes to give virtual reality a boost with its new Viveport Arcade software that makes it easier to run VR arcades. PC-based VR systems are pricey now, but VR arcades are popping up around the world to give people an idea of what a 360-degree experience is like. HTC believes that adoption of VR is...
HTC’s Vive Tracker will turn any object into a VR peripheral
HTC said that its Vive Tracker, a sensing device that turns any object into a VR peripheral, will go on sale for developers on March 27 for $100. It works with HTC’s Vive virtual reality headset. The device will enable developers to create such VR products as a baseball bat that you can swing or...
GDC 2017: Vive ‘Working’ to Join Oculus on a Committee for Open VR Standards
Earlier this morning the Khronos Group announced a name and details for its open virtual and augmented reality standard committee. Christened now as the Open XR Working Group, the organization will be comprised of representatives from the worlds leading AR/VR companies. Today’s announcement indicated that most of the major VR imprints have been granted membership into...
Ubisoft’s Rabbids Are Coming To Google Daydream
Ubisoft’s next VR game isn’t based off of its better known, grittier franchises like Assassin’s Creed, Watch Dogs or Rainbow Six, it’s based off of its cartoonish Rabbids series. Yes, the very same screaming Rabbids that first featured in a Rayman game years back before splitting off to make a franchise of their own. Today,...
Oculus 1.12 Update Rolls Out To Improve Tracking Quality
It’s the first day of GDC and lots of VR companies are making lots of announcements about the future of VR. Oculus’ big announcement of the day, however, should be in people’s hands either now or very soon. Facebook’s VR team is now rolling out the promised 1.12 update, eagerly awaited by Rift owners that...
Explain VR Is Like An Encyclopedia Brought To Life
It remains to be seen just how large a part education will play in the VR industry, but there have been interesting developments recently. For example, an entire facility has been fitted out for AR and VR education in Oklahoma. The facility takes advantage of VR’s ability to immerse students in their education, excite them...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony’s Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to “imbue a sense of shared space with the player” with realistic eye, head and body movements. GDC 2017 is underway, and as ever the event is brimming with intriguing talks on the subject...
Watch: How ‘Star Wars: Rogue One’ Used Steam VR Tracking to Shoot VFX
It’s emerged that last year’s Star Wars: Rogue One, used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done. Whatever you may have thought of the most recent arrival to the Star Wars movie universe, Rogue One...
