Based on the popular party game Mafia (also known as Werewolf), Werewolves Within represents Ubisoft’s first dive into the world of social VR games. I first got my hands on the game at GDC earlier this year, and while it remains basically the same since I last played, really settling into the gameplay provided me with some amount...
Category: News
Virtual and augmented reality news
Oculus ‘Quill’ is Spectacular, But It’s the Instantly Usable Interface That Surprised Us Most
Quill is Oculus’ ‘VR paint’ app, and it’s nothing short of spectacular. Tucked away inside this creative-focused app, however, is an interface that’s so simple, you might miss its brilliance. Quill, which is available to every Touch owner for free, is impressive. I thought initially that there would be a lot of overlap between Oculus...
Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech
Melbourne-based firm Zero Latency has raised $7 million in venture funding. The company specialises in out-of-home ‘warehouse scale’ local multiplayer VR experiences, and is beginning to open attractions around the world. Consumer VR headsets are optimised for use in a small living space, and the vast majority of software is designed with these limitations in...
Singapore museum adds an interactive virtual forest
This is one unusual forest that visitors aren’t likely to forget soon. At the National Museum of Singapore, a new permanent exhibit will come alive as more people fill the room. SEE ALSO: Flying an X-Wing in virtual reality is absurdly cool Housed in a three-story deep circular structure, visitors enter at the top floor...
These smart glasses for cyclists will make you feel like a fighter jet pilot
The augmented reality space may still be in its relative infancy, but AR smartphone apps like Pokémon Go and Snapchat are quickly taking the technology mainstream. And while smartphones seem like the natural fit for AR now, some are hoping for something less smartphone-specific that you can wear on your face (think a smaller, less...
2016 was supposed to be the year of VR. Instead, augmented reality ruled
All signs pointed to a revolution: Powerful VR headsets — Facebook’s Oculus Rift, the HTC Vive and Sony’s PlayStation VR were about to make their official, consumer-ready debuts, while Google’s Cardboard and Samsung’s Gear VR we’re making noise in mobile. The stage was set for 2016 to be the year virtual reality took off. But...
It takes less than a second to tell humans from androids
It can be hard to tell the difference between humans and androids in such sci-fi TV shows as “Westworld.” But in real life, beyond our screens, the human brain takes less than a second to tell between reality and fantasy, according to new research. Source: It takes less than a second to tell humans from...
No peeking: Humans play computer game using only direct brain stimulation
Researchers have published the first demonstration of humans playing a simple, two-dimensional computer game using only input from direct brain stimulation — without relying on any usual sensory cues from sight, hearing or touch. Source: No peeking: Humans play computer game using only direct brain stimulation
A good combination: Model and experiment for a deeper look
Doctors performing medical check-ups want a full picture of the patient’s health without using the scalpel. Engineers who want to investigate the stability of a bridge without cutting into it are in the same position. Non-destructive testing methods play a major role in guaranteeing quality and safety, driving substantial interest in refined methodologies. Now researchers...
Augmented reality advances learning especially in informal science education context
The aim of a new research project was to analyze learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. Source: Augmented reality advances learning especially in informal science education context
