Welcome to our weekly virtual reality art roundup! Everything you are about to see was made by hand by in a variety of VR creation programs that include Google’s Tilt Brush, Oculus Medium, Quill and Gravity Sketch. The pieces below were drafted in a three dimensional 360 degree digital space using only a VR headset, a...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Bebylon: Battle Royale Is Weaving The Worst Of Online Behavior Into A VR Party Brawler
On our list of 50 VR games we can’t wait to play in 2017, Bebylon: Battle Royale certainly stood out. With babies (or characters that appear to be babies) engaging in vehicular melee, one can’t help but be curious about what’s going on here. At PAX South 2017, Kite & Lightning co-founder Ikrima Elhassan was excitedly demoing...
Star Citizen Senior Dev on VR Support “Don’t Hold Your Breath”
Star Citizen‘s Senior Graphics Programmer Ben Parry has dropped a disappointing bombshell regarding the status of the crowdfunded title’s long awaited VR support, indicating that players may be waiting some time for it to emerge. Star Citizen was the first title I ever wrote about on Road to VR, way back in the mists of...
Science Teachers Report Benefits Of A VR Curriculum
Virtual reality can be a gateway to spaces and interactions that would otherwise be out of reach in normal circumstances, and two science teachers at Alta Vista School in San Francisco, Elizabeth Kramar and Toni Setteducato, took advantage of the technology for their classrooms and shared their findings. “Learning comes to life at the moment...
AREA Members Featured in IndustryWeek Article on AR in Manufacturing
AREA members Newport News Shipbuilding (NNS), DAQRI, and Upskill and AREA Executive Director Mark Sage are featured in an article on AR at IndustryWeek, the long-running manufacturing industry publication. The article explores the state of AR adoption in manufacturing, weaving in the experiences and insights of NNS’ Patrick Ryan, DAQRI’s Matt Kammerait, and Upskill’s Jay...
Will Augmented Reality Change the Workplace?
In a recent article, written by The Marlin Company, Augmented Reality is about to change the workplace. The author argues that the AR technological advancement is to make a big difference in our working lives. Augmented Reality will benefit employees and the advantages are likely to fall into 2 baskets: Training and actual work. Using...
Why public VR experiences could beat at-home headsets
GUEST: The figures are in, and consumer spending on virtual reality hardware was surprisingly low in 2016. Oculus Rift, HTC Vive, and Sony’s Playstation VR all underperformed against the market’s expectations, leaving some to wonder about the industry’s prospects in 2017. But disappointing sales aren’t the only thing these high-end systems have in common. Each...
SuperData: VR’s breakout 2016 saw 6.3 million headsets shipped
A new report from market research firm Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 million VR headsets were shipped in 2016. Last year saw the launch of several high-end VR headsets complemented by new mobile offerings. The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and...
Open Source Drum Keyboard Could Be the Answer To VR’s Typing Woes
“Where the [expletive deleted] is my keyboard?” As someone who spends a lot of time inside of a virtual reality headset, this is something I find myself barking angrily to myself quite a bit. My neighbors love me. The issues is that in order for a VR headset to function well it needs to keep...
How Brain-Computer Interfaces Can Deliver On VR’s Promises
Serious tech observers generally agree our mixed-reality future will be amazing, and we’re not there yet. Beyond technical hurdles like frame rate and positional tracking, mixed reality presents unique challenges for the designers, artists, and storytellers who craft the narratives that give meaning to digital experiences. The challenge facing today’s developers is to recognize that...
