Growing up, my family and I loved watching the Super Bowl. This had nothing to do with football. Our reasoning was two-fold: 1.Sandwiches 2. Commercials. On the first point: Sandwiches are the perfect food. They are an ideal category; the possibilities that can lie between bread are as infinite as stars in the sky. On the...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Field in View: With $500 Million Worth Of Hindsight, Does Mark Zuckerberg Regret Buying Oculus?
I have to admit that the complexities of the Oculus/ZeniMax legal battle had me wanting to stray away from the topic for this week’s column, but as I was pondering over the news of the last week I kept coming back to it. We had headline after headline of juicy details along with what I...
Vive Consumer and Business Headsets Will Become Increasingly Differentiated VR Systems, Vive President Says
After launching the consumer HTC Vive in early 2016, the company began offering a $1,200 ‘Business Edition’ version of the headset which is essentially the same system but with dedicated support, an enhanced warranty, and bulk buying options. Going forward, however, the consumer and Business Edition systems will become increasingly differentiated products. Speaking Alvin Wang Graylin,...
This Terrifying Camera-head is Supposed to Make Adult VR Content More Intimate
VR Bangers, an adult virtual reality content studio, has announced a new gadget they say will help fans “finally feel like they are getting kissed and caressed, while their favorite girls whisper right into their ears.” While it’s undoubtedly bizarre looking, the camera/microphone mannequin head aims to take the place of a traditional camera or a microphone so...
Watch: IKinema’s HTC Vive Powered Full Body Motion Capture System is Impressive
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. The potential diversity of uses for Valve’s SteamVR tracking system Lighthouse is something we’ve pondered before, especially with the company recently opening up...
Oculus Rift & Touch 1.11 Update Brings Improved Touch Roomscale & Multi-Sensor Support
Oculus have released update 1.11 for the Rift VR headset and Touch motion controllers that bring promised enhancements for the system’s “experimental 360” degree roomscale support with multi-sensor setups and fixes for the guardian boundary system. Oculus released their Touch motion controllers in December last year, and although they were warmly received by critics, those...
Latest ‘The Unspoken’ Update Brings a New Arena, Artifact, Guardian and More
Insomniac Games’ Oculus Rift and Touch exclusive magic dueller just got a sizeable update which bringing welcome elements such as a new Chicago arena, misdirection oriented Dark Tag artifact and a brand new guardian by the name of Bridge Wraith. One of the most important aspects fuelling any modern multiplayer title’s longevity is the ability for the...
‘Affected: The Manor’ Coming to Rift Oculus Rift & Touch this Month, Vive to Follow
A popular horror title on Gear VR, the latest instalment of the Affected franchise will be coming to Oculus Rift with Touch motion controller support in February, according to developers Fallen Planet. The Affected series and developers Fallen Planet can probably be considered OG’s of the virtual reality horror scene at this point. The original...
Vive Consumer and Business Headsets Will Diverge into Increasingly Separate VR Systems, Vive President Says
After launching the consumer HTC Vive in early 2016, the company began offering a $1,200 ‘Business Edition’ version of the headset which is essentially the same system but with dedicated support, an enhanced warranty, and bulk buying options. Going forward, however, the consumer and Business Edition systems will become increasingly diffentiated products. Speaking Alvin Wang Graylin,...
Emotional Branching VR Stories: Combining Empathy & Interactivity for Compassion Acts
Last year, Baobab Studios’ Eric Darnell was skeptical about adding interactivity to virtual reality stories because he felt like there was a tradeoff between empathy and interactivity. But after watching people experience their first VR short Invasion!, he saw that people were much more engaged with the story and wanted to get more involved. He...
