Web3D 2017 is the 22nd international conference addressing an extensive range of research, development, and practices related to Web-based 3D graphics. Topics will include the explosion of WebVR and the potential of WebAR; content creation for WebGL using tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR; and commercial game engines such as...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
The 1st AREA Ecosystem Survey is Here!
The Augmented Reality (AR) marketplace is evolving so rapidly, it’s a challenge to gauge the current state of market education, enterprise adoption, provider investment, and more. What are the greatest barriers to growth? How quickly are companies taking pilots into production? Where should the industry be focusing its efforts? To answer these and other questions...
Have You Seen This?: HoloTerrain Lets HoloLens Users Explore the Earth in 3D
After what appeared to be an issue with the Windows Store for HoloLens not showing many newer applications, including one that I had released over a month ago, Microsoft finally squashed the bug. So, at first glance, it would seem as if there were lots of new HoloLens projects that just appeared in the store,...
Peavey & Behringer Showed Off HoloLens at Winter NAMM Music Covention
A few days ago, there were flying piranha, snakes, and dragons roaming around freely at the Anaheim Convention Center in California, but they weren’t real or even hallucinations—they were holograms brought to life with the Microsoft HoloLens. The National Association of Music Merchants (NAMM) puts on a semi-yearly convention for the music instrument industry similar...
HoloLens Offers a New Approach to Coaching Sports Teams with VAR Football
The HoloLens is a natural medium for 3D data visualization, which offers a far more ideal approach over 2D screens to managing multiple resources simultaneously and grasping the bigger picture. We’ve already seen how management is using holograms to oversee cities, firefighters, and the military, and now training for sports teams is being addressed with...
Waveguide Developer Wins Big in New Round of Funding for Augmented Reality Displays
DigiLens, a company specializing in optical waveguide technology, recently announced that they had closed a $22 million round of strategic investment, also known as Series B funding. This round brought in Sony, Foxconn, Continental, and Panasonic, as well as more traditional venture investors such as Alsop Louie Partners, Bold Capital, Nautilus Venture Partners, and Dolby...
Australian archaeological startup raises $679,000 to rebuild ancient sites in VR
Archaeology isn’t an easy job, but it becomes easier in virtual reality, where you can walk around ancient buildings as if they were still there. Lithodomos VR, an Australian virtual reality archaeological startup, knows this and has raised $900,000 in Australian dollars ($679,000 U.S.) in a seed funding round. Melbourne-based Lithodomos VR creates what it...
HTC will give 1,000 Vive Trackers to VR developers — applications close February 7
The HTC Vive Tracker presents a lot of new possibilities for VR software, and the company is making sure developers make the most of it. Vive today opened up applications for developers to get their hands on one of 1,000 Tracker units before they launch later in the year. Successful studios will get one of...
Gaming-as-a-Service doesn’t have to mean more crunch time
GUEST: The game development industry has been going through a lot of change, and there is more to come. The dramatic growth in indie games and developers — including hits like Minecraft and Bastion — has cleaved the game industry in two. There are larger audiences than ever for smaller, more experimental games like Her Story, and...
Passion drives innovation: AR and VR founders survey reveals new trends
GUEST: My company, Forward – a human capital solutions company focused on talent acquisition and development for innovation leaders conducted a survey directed to founders of augmented reality and virtual reality technology companies. The purpose, to get a snapshot picture of talent attitudes and trends. The goal, the help give some visibility to the industry...
