Members of DMDII and AREA and other augmented reality (AR) industry providers are invited to engage in a workshop to review and discuss industrial functional requirements for Augmented Reality (AR) developed by a multi-industry team. Attendees will have the opportunity to influence and then set the “benchmark” for Enterprise AR requirements. These requirements can be...
Tag: #AR
Augmented Reality Market Reports: Top Vendors, Applications & Outlook January 2017
This summary brings our readers some of the most relevant Augmented Reality market reports of the week. The first report, by Satprnews talks about the international mobile augmented reality and virtual reality apps market growing 74.4% CAGR. The AR mobile device market is expected to grow 78% CAGR by 2020. The report covers the growth...
Market Augmented Reality Reports January 2017
The first report, written by Technavio talks about the global augmented reality market growing 65% CAGR. The report has analyzed 3 segments of the market: Mobile devices, smart glasses and Head-mounted displays. Headlines from the report include: The AR mobile device market is expected to grow 78% CAGR by 2012 The global AR market for...
Themes and Challenges in Enterprise Wearables
Although the Augmented Reality Smart Glass Market is growing there are still challenges – an article by AREA Member BrainXChange, claims devices are still lacking. Wearables in the workplace are becoming the ‘norm’ with them benefitting business, however, there are still some challenges ahead for this emerging technology. Devices are not meeting industry regulations and...
Thalmic Labs Gesture Control Wearables
An article on zdnet in December 2016 draws together information from a variety of sources to offer clues as to the product that Thalmic Labs is on the verge of introducing: a revolutionary new gesture controlwearable tech product. The article links various news sources that help to identify clues as to what their new gesture...
Vehicle redesign transformed by AR holograms
A recent article shows how a company called Finger Food Studios is helping enterprises with design by using holograms. They began as a game design company and are currently partnered with Microsoft, developing for their HoloLens hardware. Finger Food Studios recently did a lot of work with a semi-truck company, helping them to redesign their vehicles. Ryan...
Web3D 2017 Conference| Brisbane, Australia | June 5 – 7, 2017
Web3D 2017 is the 22nd international conference addressing an extensive range of research, development, and practices related to Web-based 3D graphics. Topics will include the explosion of WebVR and the potential of WebAR; content creation for WebGL using tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR; and commercial game engines such as...
The 1st AREA Ecosystem Survey is Here!
The Augmented Reality (AR) marketplace is evolving so rapidly, it’s a challenge to gauge the current state of market education, enterprise adoption, provider investment, and more. What are the greatest barriers to growth? How quickly are companies taking pilots into production? Where should the industry be focusing its efforts? To answer these and other questions...
Have You Seen This?: HoloTerrain Lets HoloLens Users Explore the Earth in 3D
After what appeared to be an issue with the Windows Store for HoloLens not showing many newer applications, including one that I had released over a month ago, Microsoft finally squashed the bug. So, at first glance, it would seem as if there were lots of new HoloLens projects that just appeared in the store,...
Peavey & Behringer Showed Off HoloLens at Winter NAMM Music Covention
A few days ago, there were flying piranha, snakes, and dragons roaming around freely at the Anaheim Convention Center in California, but they weren’t real or even hallucinations—they were holograms brought to life with the Microsoft HoloLens. The National Association of Music Merchants (NAMM) puts on a semi-yearly convention for the music instrument industry similar...
