Samsung has announced plans to obliterate all remaining Galaxy Note 7 devices in the wild with a software update that prevents the device from working altogether. The fire-catching Galaxy Note 7 calamity has caused untold damage to the Korean tech titan’s brand and bottom line, and the company has been working over the past few...
Tag: virtual reality
‘Grav|Lab’ Early Access Review
Grav|Lab, despite its Early Access status, might well be the surprise star of the Oculus Touch launch lineup. It doesn’t have the glitz and glamour of the bigger releases – and many of its rough edges are in need of smoothing – but its intriguing blend of fun, challenging, physics-puzzler gameplay is compelling. Grav|Lab Details: Developer:...
Tunnel Vision: How Ubisoft Created ‘Eagle Flight’, A VR Flying Game With No Nausea
Almost two years of scientific research and development went into creating Ubisoft’s new VR gaming experience, Eagle Flight [Review: 7.5/10]. At a VRDC presentation this past month, Game Director, Olivier Palmieri, went through an in depth look of Eagle Flight’s creation journey. In September 2014, Palmieri gathered a small team of VR enthusiasts within the...
Field in View: Vive Studios Is HTC’s Best News Since Vive Launch
You have to hand it to HTC, they got their PR spot on this week. With the launch of the Oculus Touch taking place on Monday, I, like many, had been wondering what the Rift rival would do to fight back. Oculus closed the feature gap between the two headsets with the launch of its...
Comparing Oculus Touch & HTC Vive Technology and Ecosystems
The Oculus Touch motion-tracked controllers have launched today after 8 months of the Rift solely supporting gamepad experiences. I wanted to take a moment to dig into some of the more subtle technical nuances when comparing the Oculus Rift & Touch with the HTC Vive, but also some of the larger VR ecosystem considerations to...
Inside Oculus’ Quest to Design an Invisible VR Controller
The Oculus Touch goes on on sale today, and it’s more than a set of VR controllers. The devices are, in effect, your hands. The post Inside Oculus’ Quest to Design an Invisible VR Controller appeared first on WIRED. Source: Inside Oculus’ Quest to Design an Invisible VR Controller
‘Werewolves Within’ Review
Based on the popular party game Mafia (also known as Werewolf), Werewolves Within represents Ubisoft’s first dive into the world of social VR games. I first got my hands on the game at GDC earlier this year, and while it remains basically the same since I last played, really settling into the gameplay provided me with some amount...
Oculus ‘Quill’ is Spectacular, But It’s the Instantly Usable Interface That Surprised Us Most
Quill is Oculus’ ‘VR paint’ app, and it’s nothing short of spectacular. Tucked away inside this creative-focused app, however, is an interface that’s so simple, you might miss its brilliance. Quill, which is available to every Touch owner for free, is impressive. I thought initially that there would be a lot of overlap between Oculus...
Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech
Melbourne-based firm Zero Latency has raised $7 million in venture funding. The company specialises in out-of-home ‘warehouse scale’ local multiplayer VR experiences, and is beginning to open attractions around the world. Consumer VR headsets are optimised for use in a small living space, and the vast majority of software is designed with these limitations in...
New HTC Vive Releases For The Week Of 12/04/16
The Vive gets a lot of releases each week and this one is definitely packed full of content. Smashbox Arena is the multiplayer highlight for this week and drops teams of three into an arena with weapons and physics based power-ups. It’s a treat to play and the pacing allows for a degree of tactical teamwork that...
