When I was a young child my friends and I used to orchestrate elaborate games of Lego-crafted warfare. We hadn’t heard of Warhammer 40,000 or we likely would have been addicted, so what we did instead is create elaborate bases from Lego bricks at opposite ends of my room. We would then craft vehicles and transport...
Tag: #virtualreality
Man Loses More Than 50 Pounds Playing A VR Game
“I was unhealthy. At my worst I was over 300 pounds. It came to the point where my doctor finally said you need to get the heck in shape. I was at that lowest low point where he was basically saying you need to do something or you’re gonna die.” This was the situation that Job Stauffer found himself...
Report: New Gear VR Planned For Galaxy S8, Comes With Single Hand Controller (Update)
Update: Since we posted this story, an FCC listing for a new Gear VR controller has been uncovered, adding fuel to the fire. The filing’s Test Report clearly labels the device as a ‘Gear VR Controller’ though no other information about the device is revealed. Combined with yesterday’s report, it certainly seems likely that the...
Branded VR: Ads So Good You Won’t Look Away
Virtual Reality represents the biggest brand building opportunity in the history of marketing. Brands have long formed symbiotic relationships with emerging media technologies like print, radio, TV and social. Together, they bring the ‘new’ to the mainstream and help each other through the awkward early days. VR will soon combine the emotional impact of a local...
AirMech Command is Getting Touch And Vive Support ‘Very Soon’
Remember AirMech Command? It was one of our favorite launch titles for the Oculus Rift last year, showing what VR could do for the real-time strategy (RTS) genre beloved by many a PC gamer, and it’s coming back soon in a big way. Carbon Studios, the team behind the game, this week released the below...
HTC’s Vive President on What’s Happening in China & VR
Alvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with him at CES this year about what’s happening in China. He provided me with a lot of cultural context, which includes support from the highest levels of Chinese Government to invest in companies working on emerging...
On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab, Richard Marks
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App—a single, platform-defining piece of software...
Valve: Only 30 SteamVR Apps Have Made $250,000+ (and other truths of the young VR market)
During a recent media event, Valve revealed that only 30 VR apps have made over $250,000 so far on Steam. Now focusing his company heavily on VR development, Valve president Gabe Newell remains bullish on the future of VR, but isn’t shying away from sharing frank assessments of the still young industry. Sorting content ‘by VR’ through...
Psychonauts in the Rhombus of Ruin Review: A Middling Misfire
I really want to deliver you some good news, here. I want to tell you that the Psychonauts, long thought lost to the fabled realm of cult classics, have made their triumphant return in a game that’s truly worthy of their twisted world of psychic agents. I want to tell you about a mind-bending VR...
Star Citizen May Still Get VR Support, But Framerate is a Concern
Considering over 1.7 million people contributed $143 million to make the game a reality, it’s no surprise that painting doubt over one of the game’s coveted features can cause a bit of an uproar. Most recently, Star Citizen’s senior graphics programmer Ben Parry had the community up in arms when he seemingly squashed the potential of...
