AirMech Command is Getting Touch And Vive Support ‘Very Soon’

AirMech Command is Getting Touch And Vive Support ‘Very Soon’

Remember AirMech Command? It was one of our favorite launch titles for the Oculus Rift last year, showing what VR could do for the real-time strategy (RTS) genre beloved by many a PC gamer, and it’s coming back soon in a big way.

Carbon Studios, the team behind the game, this week released the below trailer, showcasing an update for AirMech Command that will add Oculus Touch motion controller support. This version of the game is also going to launch on the HTC Vive ‘very soon’, according to the video’s description, though no date has been given yet.

Motion controller support doesn’t appear to be a quick addition here like it is in other previously gamepad-only games such as Lucky’s Tale. You can use either Touch or the Vive wands to issue commands on the battlefield, like selecting units, pointing to where you want to move them, and targeting enemies to attack. The game’s UI is fully compatible with the controllers, too.

AirMech Command is the next iteration in Carbon’s franchise. It offers single, multiplayer and co-op modes along with 13 maps, 60 units and even a Spectate mode for those that just want to watch. Even a year on, it’s one of the meatier VR experiences you can have right now.

Sadly, there isn’t any word on if the game could come to PlayStation VR (PSVR) just yet. We’ve reached out to carbon to ask about a possible version for that headset, as well as if Vive and Rift players will be able to play together.

When it launched last year we labelled AirMech Command as “a brilliant combination of the RTS and MOBA genres” that “uses VR in some really inventive ways that not only improve the game as a whole, but doesn’t feel forced or restrictive.” Hopefully these latest updates will bring the game to an even wider audience then before.

Tagged with: , , ,

Source: AirMech Command is Getting Touch And Vive Support ‘Very Soon’

ssvar

View posts by ssvar
Swiss Society of Virtual and Augmented Reality
Scroll to top

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close