Bethesda Game Studios made the surprise announcement at E3 last year that the company would be porting the entirety of Fallout 4 to virtual reality, and confirmed it would be released for both the HTC Vive and in VR on the forthcoming Xbox ‘Project Scorpio’ console. Since then, the company has been relatively silent on the...
Tag: #virtualreality
AltspaceVR Expands Cross-Platform Support to Google Daydream and Android
In an email to UploadVR, AltspaceVR announced that it will be releasing a “new version of its software” that consists of a “mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset.” AltspaceVR is a social, virtual reality experience in...
Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR
Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative ‘world engine’ NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR. NeosVR is a collaborative ‘world engine’ that that aims to provide a platform for building the Metaverse, all entirely within virtual...
Emmerholt: Prologue Is a Promising Taste of Open World VR Adventure RPGs
In the early stages of our young industry the vast majority of VR games have been very tiny experiences that often focus on a core game mechanic and extrapolate gameplay elements from there. For example, The Unspoken is a fantastic game, but it’s really only about flinging spells at someone and that’s it. Similar to...
6 Reasons Why China is Leading VR Growth Worldwide
During the Fall, I was invited by Tsinghua, “China’s MIT”, to design a new blend of curriculum for their students. In a country where education is characterized by a predominance of test-taking and rote memorization, my goals were to unleash their creativity and critical thinking, while exploring the frontiers of learning through new pedagogy and...
Report: Magic Leap Acquires Dacuda 3D Tech
A recent report from Tom’s Hardware indicates Magic Leap is acquiring the 3D scanning assets of Dacuda — a company known historically for creating pocket scanners and recently for its 3D SLAM technologies. The report cites a cryptic blog post announcing Dacuda’s divestment of its 3D scanning properties and LinkedIn profiles for many Dacuda staff members that now...
Field in View: Microsoft And Sony Are Set To Battle For VR Dominance At E3 2017
As usual, Microsoft is firing first with its press conference this E3, but it’s doing so even earlier than anticipated. While the company usually rules the headlines on the Monday morning of the biggest week in gaming, this year it’s putting itself even further ahead of Sony’s traditional Monday evening conference (assuming it takes place...
Dear Angelica Review: If Someone Cries in a VR Headset, Does Anyone See It?
It’s been almost a year since the latest round of VR headsets were released, and while hardware and technology is all fine and dandy, it doesn’t mean squat without solid experiences. That’s what 2017 is all about: content, content, content. While 2016 saw creators doing some amazing stuff in VR, 2017 is already shaping up...
NullSpace VR’s New ‘Hardlight’ Haptic Suit is Heading to Kickstarter
NullSpace VR are poised to launch a new haptic vest focused toward immersive, virtual reality gaming, via Kickstarter soon. The Hardlight suit integrates 16 haptic pads that allow you to feel directional impact linked to actions inside the VR experience. We’re all for amping up immersion on Road to VR, via whatever means necessary frankly. But...
Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with a Real 22 Ton Crane
Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR’s new crane simulator through its paces. While ITI has been training crane operators, riggers, and signallers for 30 years, the inclusion of VR in their training programs is a recent development. To test the effectiveness of their VR...
