This week on ResearchVR we dig deep into VR cameras, best practices for shooting and the future of 360-degree video with Sacha Tueni and Robert Scoble at the Upload Collective. Sacha Tueni, Robert Scoble, Az Balabanian Sacha Tueni is a co-creator of Facebook Zero and now a mentor at the Upload Collective SF. Robert Scoble is the man who...
Tag: #virtualreality
‘Gravity Sketch’ Launches Limited Beta for Rift and Vive
Virtual reality has been a hotbed of artistic innovation ever since Google blew our collective minds with Tilt Brush. Since that award-winning product hit the market the field has grown to include Quill, Oculus Medium and a handful of other notable creation programs. Each of these has its own interesting mechanics and artistic sensibilities, and now...
Hands-On: ‘SpaceDragon’ Is A Trippy Touch Title For VR’s Darker Side
With Oculus Touch in-hand you can turn yourself into amazing things. How about a badass warrior that’s able to control time with his movements? Or an artist capable of creating amazing sculptures out of thin air? Or perhaps you desire to embody the master of two neon laser-shooting dragons hell-bent on destroying entire solar systems? That’s...
‘Fusion Wars’ Review: A Tanky Tron-Inspired Treat
Being dropped into the cockpit of various vehicles is one of the most fun and immersive experiences of VR. Whether in competitive arenas or in outer space, throwing on your VR headset and settling into your powerful ship or mech is empowering and fun. Estudiofuture specializes in 3D animation, video production, and VR experiences across...
Prolific VFX Artist Kevin Mack Brings Surrealist Sculpture to Life in ‘Blortasia’
Kevin Mack is a digital fine artist and prolific visual effects designer known for his work across films such as Fight Club (1999), A Beautiful Mind (2001), The Fifth Element (1997), and What Dreams May Come (1998) for which he won an Oscar. Outside of supervising VFX for big budget Hollywood films, Mack creates abstract surrealist art, realizing them...
Facebook Study Finds Introverts Feel More Comfortable with VR Social Interaction
A recent study by Facebook IQ, in which people completed one-on-one conversations in VR, concluded that most people respond positively, and introverts in particular feel more comfortable. Facebook IQ is a team established to assist marketers in understanding the way people communicate online and offline. Facebook has been exploring the potential of social VR since...
The Oculus Acquisition May Cost Facebook $3 Billion, Not $2.3 Billion
Last week a lawsuit filed against Oculus and its management started its trial in Dallas, Texas. The suit is being filed by ZeniMax, an umbrella company that owns several high profile gaming studios such as Bethesda Softworks and id Software. The plaintiff alleges Oculus CTO John Carmack abused his former position at ZeniMax to give...
VR Livestreaming to Facebook Now Supported by NVIDIA GeForce Experience
At CES 2017 it was announced that users with NVIDIA’s Geforce Experience software will be able to stream gameplay of whatever they’re playing, including VR content, to Facebook Live. An update now available for the software enables the feature, including the ability to share 360 degree screenshots. GeForce Experience—software unique to Nvidia’s GPUs which keeps drivers...
Palmer Luckey Answers Questions In ZeniMax Court Case
Publicly, Oculus co-founder Palmer Luckey has been missing in action since the revelation that he supported a political propaganda campaign back in September 2016. This week, however, he’s unavoidably stepped back into the spotlight as he answered questions in the ongoing Oculus-ZeniMax legal battle. Yesterday was an eventful day for the case, with Facebook CEO Mark...
Oculus Store Transitions to IARC to Provide Regionally Accurate Game Ratings
Back in August of 2016 one of our writers opened up about his fear of VR’s perception and how the existing ratings system would be influential in that. At the birth of VR’s gaming ecosystem, a couple games got an “M” rating from the ESRB right off the bat, citing “VR interactivity” as a significant factor...
