An Adobe Research project was revealed via YouTube video, above, showing what looks like an answer to Google’s Tilt Brush and Facebook’s Quill virtual reality art programs. A blog post by Erik Natzke, principal artist-in-resident at Adobe Research, explained some of the thinking behind the project, which is described as being in its “early stages.” From...
Tag: #virtualreality
Report: Oculus Acquires Computer Vision Company Zurich Eye
Oculus is going on a recruitment drive, with over 100 positions available, mainly in its US offices. But the company is making big moves across the globe. Late last week German site Handeszeitung reported that Oculus parent company Facebook had acquired Zurich Eye, a Switzerland-based group formed of members of the University of Zurich and...
‘Warhammer: Vermintide’ To Get VR Support Before The Year Ends
Warhammer: End Times – Vermintide is a co-operative first-person action game that takes place in the Warhammer universe. It has a style of gameplay you could easily compare to Left 4 Dead, but with a focus on first-person melee combat and taking place in Warhammer’s thick lore. The game was made available on PC initially,...
VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster
Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today. While deferred rendering has become a popular choice in game engines lately thanks to its efficient calculations of lighting...
Sony Pictures Plans to Use Nokia’s OZO to Make VR Content
Sony Pictures has struck a deal with Nokia to create 3D 360 content using Nokia OZO, the company’s professional-quality 360 degree camera platform. Sony has said they’ll be using OZO to create both special 360 content and to livestream their own events. While OZO comes with a hefty price tag of $45,000—along with it accessories like a...
As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR
In November 2015 UploadVR.com marked its first birthday at the dawn of the consumer VR age. That was just before the launch of the consumer Gear VR, and for Upload, it was still prior to the company’s first significant funding. In fact, it was prior to most of the editorial team joining. What. A. Year....
‘Time Machine VR’ and ‘Space Rift’ Are Both Landing on PlayStation VR This Week
Sony’s flagship virtual reality headset has been on the market for a little over a month now and first debuted with an impressive launch lineup of games. From competitive and cooperative shooters to silly simulation titles and terrifying horror entries, there was something for everybody. The slow drip of new content has been a bit...
‘EVE: Valkyrie’ Launches on Vive This Month, Joins Rift and PSVR Players
At EVE Vegas, CCP Games announced that EVE: Valkyrie will launch on Steam for the HTC Vive this month. This will complete their full roll-out on the three major VR headsets, allowing cross-platform dogfighting. Initially bundled with the Oculus Rift on launch day, EVE: Valkyrie was one of the most compelling experiences available for early...
WorldViz is Creating a VR Platform for Enterprise Collaboration
WorldViz, provider of virtual reality solutions for the enterprise and public sectors, is launching a new VR communication platform for businesses. Based on their popular Vizard software, it enables complex visual ideas to be assessed remotely, through VR presentations and virtual meetings. Virtual Reality is considered by many to be the ‘final compute platform’, and...
‘Skofield’ VR Platform From WorldViz Is Designed To Improve Remote Collaboration
While different forms of entertainment are the most visible route to casual users, there’s a different approach when inciting interest in virtual or augmented reality within businesses. We’ve seen a few different companies embrace AR and VR solutions, from Caterpillar using AR for maintenance support to L’Oreal training beauty professionals with volumetric capture in VR,...