If ever there were a movie franchise that should definitely not be rebooted less than 20 years after it debuted, it would be The Matrix. To call the original film, which released in 1999, simply genre defining would be an understatement. It’s just as much a part of collective pop culture today as Star Wars, James...
Tag: #virtualreality
What Hollywood’s Biggest Directors Think Of VR
Convincing the biggest names in the gaming industry to get into VR is going to be tough, largely because of the relatively low install base of most headsets in comparison to more mainstream devices like consoles and smartphones. Filmmakers, however, can look at the tech from another angle. Yes, it’s still expensive to make 360-degree...
Unearthing Mars Review: Lifeless Planet
The last time PlayStation VR (PSVR) owners visited Mars in The Martian VR they spent 20 minutes there before being whisked away to safety, with minimal interaction and generally very little to actually see. The return trip is a marginal improvement since Unearthing Mars from Winking VR is a little longer, a little deeper, but...
SXSW 2017: The Sphere Combines A Motion Simulator With An 8K Screen
At SXSW, the Sphere 5.2 from Wonder Vision made its debut and it looks like it could bring immersive excitement to a theater setting, theme parks, and more. If you’re walking the SXSW exhibition hall, it is pretty hard to miss the Sphere. It’s a massive, curved screen that resembles an extremely condensed version of...
Artheon Might Be The Most Ambitious VR Art App Yet
Fittingly, we’ve seen a lot of different approaches to art in VR. While some imitate real world locations, Woofbert has been making virtual galleries that pay respect to historic masterpieces, and Art Plunge is actually recreating those works inside of headsets. Then there are entirely original works of VR art that are only just starting to...
Bring Your Cat Into VR With This Awesome Add-On
If you own a cat/dog/baby and an HTC Vive then you’re probably familiar with this scene. You’re playing your favorite room-scale game with all of your chairs, desks and other items cleared out of the way. You have a free space to run around in and forget about the real world, moving into the virtual...
SXSW 2017: Framestore’s Advice For Producers Considering VR Projects
The Film and Interactive disciplines at SXSW are home to many VR experiences and they often intersect. As a matter of fact, the interactive nature of cinematic VR experiences is a quality that’s underestimated by those employing the efforts of production teams. We discussed this and other VR topics with Christine Cattano, Framestore’s Global Head...
‘Raw Data’ Early Access Review, Now with Oculus Touch Support
Raw Data, a first-person combat game from Survios currently in Early Access, is one of the most fast-paced and exciting games out for HTC Vive and Oculus Touch right now. Far from being a simple shooting gallery, Raw Data gives you an impressive range of abilities and physical agency, making you feel like you’re in real danger. And...
NVIDIA GTX 1080Ti vs. 1080 VR Performance Review: Supersampling Showdown
NVIDIA’s latest GPU is here and it offers a big performance bump, but what exactly does that power deliver the VR gaming enthusiast? We pit the new Nvidia GTX 1080 Ti against the GTX 1080 to see just how far each card can enhance VR image quality through supersampling. It’s frightening the pace at which...
Nintendo to Potentially Add Virtual Reality Support to the Nintendo Switch, “If It’s Something For Our Audience”
Nintendo is currently “studying” the potential of Virtual Reality on the Nintendo Switch, clarifying that Nintendo are still “in a phase of investigation” when it comes to VR and there are no definite plans to bring a device to Nintendo’s latest console. This came after fevered speculation that Nintendo could be making their return to...