While traditional eSports aren’t going away, many companies are building the foundation for a virtual reality subset. The current eSports numbers are staggering. According to Newzoo, of the 1.3 billion gamers worldwide, 256 million are eSports fans today. That number will grow to 385 million by 2017. ESports generated over $493 million in revenues last...
Tag: #virtualreality
YouTube Is Improving The Quality Of Its VR Videos
YouTube offers thousands of hours of content for your VR headset with its 360 degree videos, but the massive amount of data these clips require means they often show up blurry. Google is working to fix that. The search engine giant this week announced that its YouTube and Daydream divisions are working together as part...
ResearchVR Episode 37 – Configuring Your Car In Virtual Reality
This week on ResearchVR we discuss in depth a highly anticipated VR application — car configuration. Also, you can meet us in person during this year’s CeBIT in Hannover, Germany, from March 20-24. We will be recording an endless number of episodes with exhibitors and guests visiting the brand new VR@CeBIT section in Hall 17....
‘Lone Echo’ Developer Shows Impressive Procedural Hand-posing System for VR
Lone Echo, Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at GDC highlights their procedural animation system that allows for convincing grip postures on arbitrarily shaped surfaces. One of several exclusive games anticipated to launch on Oculus...
Embodied Cognition Experiments with EleVR’s Math Museums & Hyperbolic Space
I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to understand about virtual reality. Cognitive science researchers have been connecting the dots the importance of our bodies when it comes to perception, the subjective construction of reality, and how we process and think about information. We...
‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games
After years of making some of the most impressive VR tech demos of their time, Epic’s Robo Recall is not only the company’s first VR game proper, but a culmination of what the company has learned about VR game and engine design since the beginning. We speak with Epic’s Technical Director of VR & AR,...
SXSW 2017: Astronaut Buzz Aldrin Discusses Space and VR
Reality capture company 8i debuted its narrative experience Buzz Aldrin: Cycling Pathways To Mars and also hosted a panel where Aldrin chatted with a large group about his life and his goals with this collaboration. We weren’t able to attend the panel, but we were given an opportunity to speak with Aldrin in a more intimate...
Passengers VR Experience Takes You Inside The Vast Ship From The Movie
Sony has a gameplan for its attempt to dominate the world of virtual reality experiences: a pocket full of priceless film franchises and an online store full of eager virtual reality users. To Jake Zim, Sony Studios’ senior VP of VR, it’s a grand chance to live in those worlds, but as he later told...
FCC Filing Offers Possible First Look At Samsung’s New 360-Degree Camera
In August last year Samsung released the Samsung Gear 360 Camera. This small little sphere came complete with dual fisheye lenses and a small tripod. It was the perfect introductory gadget for those looking to capture the world around them in 360 degrees. We may now have our first look at what a follow-up product...
SXSW 2017: Buzz Aldrin Shows Us The Pathway To Mars Colonization
Software company 8i is leading the charge for volumetric human capture, a key technology that could have a lasting importance across virtual platforms. Digitally created characters are very detailed and can leave an impression in interactive and/or cinematic experiences but, when attempting to recreate real people, there’s a level of realism that just isn’t reached....
