Designing adventure-puzzle games must be an adventurous puzzle in its own right. You start with a core hook that you think players will find engaging, but how do you utilize, expand and evolve those mechanics over the course of several hours? How do you find new ways to use abilities that delight your audience? How...
Tag: #virtualreality
GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity
When we last heard from OTOY, the company revealed it was bringing light field baking and more to its Unity integration. At GDC today, OTOY is announcing a heck of a lot more. Company CEO Jules Urbach is here to run through a list of updates in the video below but you best prepare yourself:...
GDC 2017: First Hands-On Preview With The Gallery: Episode 2 – Heart of the Emberstone
My demo for The Gallery: Episode 2 – Heart of the Emberstone ended the exact same way Episode 1 ended for me: with my mouth open, staring up at the sky. In the first episode, you’re ascending into what can only be described as a portal of some kind as The Watcher, a mysterious and...
GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset
I tried a Microsoft prototype VR headset at the Game Developers Conference in San Francisco and got the first public look at the company’s vision for mixed reality beyond Hololens. I’ll get straight to the point. Inside the headset, I saw considerable motion blur while moving my head. I was among a handful of journalists...
NVIDIA PhysX Demo Shows Rigid Body Physics Interactions on a Massive Scale
The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. The new GPU rigid...
GDC 2017: Hands-on With LG’s SteamVR Headset
LG’s upcoming VR headset that works with SteamVR Tracking represents an important milestone in the development of the industry, and we just got the first hands-on. The prototype revealed at the Game Developers Conference uses the same tracking technology from Valve that’s used in the HTC Vive which shipped last year. It also runs at...
GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features
Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building. The goal...
Robo Recall Review – Dancing Through a Storm of Bullets
One, two, three shotguns blasts and the most dangerous robot is junk. I teleport behind the two already shooting at me, grabbing my revolvers from my hips. As they fall, I turn to look at the newcomer already firing. I grab a bullet mid-air and fling it back at him, then teleport to the other...
GDC 2017: Oculus Slashes Hardware Prices – Rift and Touch Together Now $600
Facebook is announcing a $100 price drop for both its Oculus Rift headset and Oculus Touch controllers, bringing the “all-in” price for the system to around $600. The $200 price drop represents the strongest attempt yet by Facebook’s Oculus to push high end VR firmly into mainstream. The price of the Rift is being brought...
GDC 2017: Robo Recall Available Now, With Full Mod Support
Today at the Game Developers Conference, Epic Games announced its VR shooter Robo Recall is available now for free on Oculus Rift with Touch. In addition, Robo Recall comes with full mod support at launch. The Robo Recall mod editor allows you to manipulate various aspects of the game including environments, sounds, physics, skins, fire...
