In an aggressive move to that’ll help lower the bar of entry still further for VR, Oculus have announced sizeable permanent price drops for both the Oculus Rift headset and Oculus Touch controllers, both now cut by $100 each. There are many challenges VR still faces in becoming an accepted part of everyday life. Leaving the...
Tag: #virtualreality
‘Robo Recall’ Review
When the Robo Recall title screen first appears – a voice calling its name out like a boxing ring announcer while the electro-rock soundtrack builds in the background – arcade aficionados could be forgiven for thinking they had stepped into an alternate universe where Sega’s legendary arcade divisions were still churning out hits to this...
Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”
Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s task at Oculus is to deliver compelling VR content, and believes that hardware features such as wireless, while desirable, simply add to the cost of a product that is already considered...
NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance
The latest version of NVIDIA’s FCAT VR analysis tool is here and it’s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality...
GDC 2017: VR Sports for Vive is a Perfect Ping Pong Simulator
This week at GDC 2017 the head of Vive Studios, Joel Brennon, announced a brand new title for the HTC Vive headset developed by Free Range Games. It’s called VR Sports and if that sounds familiar it’s because it should. Last year Oculus Studios released a game called VR Sports Challenge (8.5/10) — shown below. This...
NVIDIA PhysX Demo Shows Massive Rigid Body Physics Interactions
The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. Previous GPU rigid body...
GDC 2017: AMD Will Soon Support Asynchronous Reprojection for VR
AMD had a press conference at GDC to demonstrate their engagement with the gaming community and had some major VR related announcements. AMD has long supported VR through their own Liquid VR technology and have been evangelizing VR for quite some time. So these announcements at their Capsaicin and Cream event made complete sense. GDC...
NVIDIA’s Announces ‘FCAT VR’ Benchmark Tool to Help Demystify VR Performance
The latest version of NVIDIA’s FCAT VR analysis tool is here and it’s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality...
Valve and SMI are Working to Add Eye-Tracking Support to OpenVR
Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API. At this week’s Game Developers Conference, along with LG’s ‘next generation’ VR headset prototype,...
Watch: Six Minutes of ‘Mage’s Tale’ Gameplay Shows Real Promise
Mage’s Tale is a VR Action RPG set in the world of classic fantasy RPG The Bard’s Tale. It is being shown at GDC 2017 for the first time on Oculus Rift and Touch and here’s six minutes of gameplay footage to whet your appetite for the title. As one of six new titles announced...
