When it comes to VR, best practices say that the player’s in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that’s comfortable in VR, like blinking or teleportation. Then along comes Sprint Vector, the latest title from Survios, the developer of...
Tag: #virtualreality
NVIDIA’s New GeForce GTX 1080 Ti is a VR Beast
As many of you already know, NVIDIA is one of the leading purveyors of graphics cards which are heavily used for VR. In fact, NVIDIA is the go-to solution for the majority of users, so it is always a good day when the company launches a new graphics card. This is especially true when they...
NVIDIA Announces GTX 1080 Ti, Purportedly 35% Faster Than GTX 1080 at $699
Tonight NVIDIA has announced the top dog of their GeForce GTX graphics cards, the GTX 1080 Ti. The new Ti model succeeds the GTX 1080 to become the flagship GPU of Nvidia’s consumer line. Launched last year, Nvidia’s latest 10-series GPUs ushered forth a completely reworked GPU architecture called Pascal which brought features like Simultaneous...
GDC 2017: Oculus Studios Will Release at Least One VR Game Every Month This Year
On Monday I found myself in a familiar place: a well furnished, well carpeted room full of amazing new VR games. The orchestrator of all this comfortable setting was Oculus — the Facebook-owned VR company. Within Oculus itself is Oculus Studios, a dedicated VR content producer and publisher committed to facilitating high-quality VR experiences through creativity, studio...
‘AR/VR Austin’ 2017 to Explore Political Climate & its Impact on the VR/AR Industry
AR/VR Austin returns for its third successive year, presenting a mini-conference named ‘Alternative Realities’. Taking place as an unofficial event during the SXSW 2017 festival on March 11th, this year’s event will question the impact of social and political change on the AR/VR industry. Following last year’s celebration of technology innovation, the AR/VR Austin event...
GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR
Eye-tracking is arguably one of the most important pieces of VR’s future, and SensoMotoric Instruments (SMI) and Valve are working together to bring the tech closer to reality. As reported by Tom’s Hardware, SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support...
GDC 2017: Google Daydream Support Coming To Unity On March 31st
At GDC 2017, Unity held a keynote discussing their impact on the gaming industry, future updates to the engine, and much more. The Unity engine and titular company have been very accommodating when it comes to VR development, having added a feature that even allows developers to work within VR and provided the framework that makes it...
Job Simulator Is Getting A Talking JobBot Plushie And Other Merch
Job Simulator’s instruction-giving JobBots might be the most abused characters in all of VR. We throw things as them, tell them to shut up and generally try to ignore them. It must be horrible to actually be them. Now you can do all of those things in real life too. Videogame merchandise company iam8bit today...
AMD GPUs to Support Asynchronous Reprojection via SteamVR
Announced at AMD’s GDC 2017 press conference, Radeon GPUs will support Asynchronous Reprojection on SteamVR in the next update. The technology helps to maintain smooth head motion when framerate drops below the headset’s refresh rate. Roy Taylor, Corporate Vice President – Alliances at AMD took to the stage with some passionate announcements about AMD and...
Oculus Reveals 6 New VR Titles for Rift & Gear VR at GDC 2017
Debuted at GDC 2017 and announced via their official blog, Oculus offer a first look at some of the titles coming to Rift and Gear VR in 2017. This includes 6 new game reveals across multiple genres, with 4 optimised for Touch and 2 “must haves” for Gear VR. Having recently teased ‘months of high-profile...
