The VR industry is slowly inching closer to six degrees of freedom (6DOF) tracking on mobile-based headsets. But while Google toils away on standalone headsets with positional tracking, another studio has used its ARCore tech to implement positional tracking on Gear VR. FusedVR recently posted a video using Android’s new AR platform enables 6DOF movement...
Tag: #VR #AR
Blade Runner 2049: Memory Lab takes sci-fi fans into a VR experience
The Blade Runner film series has always been about authenticating what is true and what is fake. Reality takes on a new meaning when you are surrounded by Replicants, or human clones who are built for our pleasure and service. Uncovering what is true and what is not is the theme of a new Oculus...
TPCast will launch an Oculus Rift wireless adapter this year
One of our biggest stories of 2016 was the reveal of TPCast’s wireless adapter for the HTC Vive and for good reason; cutting the chord on PC-based headsets could do wonders for immersion in VR. But Oculus Rift owners won’t be missing out on the fun. TPCast this month announced that it is also working...
GamesBeat weekly roundup: EA’s big Star Wars shakeup, and Shadow of War’s postmortem
Hello, and welcome to another GamesBeat weekly roundup! This time, we check out Star Wars: Battlefront II’s solo campaign, Lego Dimensions runs out of bricks, and Overwatch passes 35 million players. Enjoy, and have a great weekend! Pieces of flair and opinion The DeanBeat: What Visceral’s closing means for video games PC Gaming Weekly: a...
PC Gaming Weekly: a divine solution
Earlier this week, PC gaming editor Jeff Grubb said something that I thought was me just having a fever dream as I battled a persistent cold: “I’m writing about playing Divinity: Original Sin 2 on my smartphone.” Yeah, right, I thought. No way could anyone cobble together a way to bring this PC role-playing masterpiece (I...
AdHawk’s tiny sensors could enable much smaller VR headsets and AR glasses
A Canadian company called AdHawk Microsystems is announcing that it has created small motion-tracking sensors that could be a boon for augmented reality glasses and virtual reality headsets. Current AR and VR products are oversized for consumers, and bulky camera-based sensors are a big part of that problem. But AdHawk has created eye-tracking sensors that...
Reflekt adds live service to its platform that replaces training manuals with AR
As the hype around consumer augmented reality applications ebbs and flows, one company believes the real potential lies in enterprise applications. Reflekt has created a platform that allows companies to turn their training and repair manuals into augmented reality applications. Today, during the Augmented World Expo in its hometown of Munich, the company announced that it had...
AR/VR Weekly: the view from Oculus Connect 4
Last week was Facebook’s dog-and-pony show Oculus Connect 4: We got news on an upcoming $200 standalone headset, the next-gen Santa Cruz project, a lower price for the Rift VR gear (and a more intense price war with HTC), a new Minority Report-like interface, and a partnership with the studio that makes Titanfall, a blockbuster shooter video game series from...
The Samsung Round 360 records live 4K 360-degree video with spatial audio
Samsung is showing off a new Samsung Round 360 video camera for virtual reality at its Samsung Developer Conference in San Francisco. The new camera can capture 4K video in 360 degrees, allowing a viewer to see everywhere at once in either a livestream or recorded video. The Samsung Round 360 has 17 camera lenses,...
Learning to design virtual reality for accessibility
GUEST: Virtual reality is pushing further into the mainstream, and we’re really excited about that at Runaway. It brings with it a lot of challenges but also, a host of possibilities for us as developers and designers. Not least of which is the constant drive to make VR experiences more seamlessly enjoyable and accessible to...
