GUEST: For nearly three decades, internet cafés have filled an important niche across the globe. Also known as cybercafés, these establishments have provided online access to travelers, and to persons who do not have internet services at home. Thanks to the astronomical growth of virtual reality technology, a new business model is emerging that promises...
Tag: #VR #AR
Oculus vs. Vive vs. Lenovo vs. Pico: a standalone VR headset comparison
Standalone headsets represent an enormous leap forward for VR technology, with companies like Google, Facebook and HTC early to market. An all-in-one VR headset, or standalone, puts everything in the headband needed to convince you that you’re in another world. It is a single integrated piece of hardware, like a phone or tablet. The first...
VR can already help people heal — and it’s just the beginning
GUEST: Fran gracefully glides around the grand ballroom, sparkling pink ball gown flowing at her heals and the firm grip of her son’s arm around her waist. They are surrounded by friends and family as they elegantly move around the room in perfect harmony, looking as though they must have practiced for hours. Fran is...
Why Greycroft’s Jon Goldman invests in games, esports, AR, and VR
Not many investors have the expertise to invest in the hit-or-miss video game business. But Jon Goldman has figured it out. He is a venture partner at Greycroft Partners, the early-stage venture capital firm in Los Angeles that has had big exits such as Maker Studios (bought by Disney), Buddy Media (bought by Salesforce.com), and...
Facebook’s Quill app gets key update for VR creators
Facebook’s VR app Quill is getting a major update with animation tools that can bring hand-made creations to life. Quill was born during the development of Dear Angelica, an immersive story which puts you in a series of 3D scenes sketched in VR by hand. You can move through these scenes listening to audio which completes the impactful...
GamesBeat Decides 70: Crotch Shots
On this week’s GamesBeat Decides podcast, host Mike Minotti has returned from vacation to talk about going into VR with his family. Co-host Jeffrey Grubb, meanwhile, plays with his steering wheel for the entire show. The squad gets into a lovely platforming game, the news, and the best game from January as part of a new...
Inside one VR company’s iterative path to becoming revenue-positive
GUEST: Any ordinary startup will need to face the challenge of finding the right combination of both a product-market fit and a business model that gets them to a revenue positive scenario. Naturally, things are much trickier when that startup is operating in an emerging tech like VR, where the consumer market, for example, is...
Small architecture firms will need to understand virtual reality
GUEST: Virtual reality is everywhere, and it is quickly gaining traction in the architecture industry. VR is in the early stages, but larger architecture firms have already begun to make major investments in it, establishing departments to manage the creation of VR models plans to help clients more easily see an architect’s vision. VR is...
The NYT is boarding the AR train — here’s what that means for storytelling
GUEST: The New York Times has just announced it would begin incorporating augmented reality in its journalism. The Times prominently featured the announcement on its website’s front page, speaking to the publisher’s commitment to offer its readers and subscribers the highest quality news content by investing in new digital content technologies. Claiming the move as a...
The 10 biggest 5G details we learned at Qualcomm
ANALYSIS: As Qualcomm’s second annual 5G Day progressed yesterday, I officially went from “cautiously optimistic” about next-generation 5G cellular technology to “genuinely excited.” Qualcomm offered enough specific technical details and demo results to make the abstract idea of new 5G devices feel concrete — and legitimately near-term. You may have already read my story this...
