Survios isn’t slowing down because the virtual reality market has been slow to take off. Instead, the company is running full speed ahead with the impending launch of its latest VR game Sprint Vector, a “get off the couch” game where you get exercise by waving your arms as you race against other players. Sprint...
Tag: #VR #AR
Vreal raises $11.7 million for VR streaming platform
Vreal has raised $11.7 million in venture capital funding for its platform for streaming virtual reality experiences to both VR users and spectators on 2D screens. Axioma Ventures led the round, with contributions from new investors Intel Capital and the Akatsuki Entertainment Technology Fund. Existing investors who also participated included Upfront Ventures, Vulcan Capital, and CRCM Ventures....
Downward Spiral: Horus Station is 3rd Eye Studios’ zero-gravity space VR game
Indie game studio 3rd Eye Studios is unveiling Download Spiral: Horus Station, a virtual reality sci-fi adventure game set in the zero gravity of outer space. The Helsinki, Finland-based company has tried to solve the tough technical problem of letting you enjoy the feeling of floating in space — without making you sick. The title...
MonkeyMedia’s BodyNav lets you navigate VR without getting sick
Motion sickness is one of the challenges holding back virtual reality from reaching larger audiences. And MonkeyMedia, a small tech firm in Austin, Texas, believes it has solved the problem with BodyNav, a way to navigate VR in a natural way. BodyNav doesn’t rely on using a handheld game controller or hand controls for movement....
8th Wall raises $8 million for AR platform that works across most smartphones
8th Wall announced that it has received $8 million in venture capital funding for its augmented reality developer platform. The funding will help the company improve the number and quality of AR applications across a whole range of smartphones, not just those that are coming out now. The new funding brings the company’s total financing to...
Experience on Demand is a must-read VR book
ANALYSIS: After seeing a duct-taped prototype of the Oculus Rift for the first time in 2012, one of my first calls was to Jeremy Bailenson at Stanford. I was looking to cut through the hype, and Bailenson offered a level-headed assessment of VR’s status that helped guide my reporting. “It’s already here,” he told me at the...
The future of Super Bowl viewing will be mixed reality
GUEST: Super Bowl Sunday is upon us once again. However, one of America’s most beloved traditions may soon be disrupted and re-invented. Television viewership of the game has declined in recent years, with an increasing number of fans following through digital channels. And for those who watched the big game just for the commercials and...
Inside Limitless and Lytro’s quest for the next evolution in VR characters
In the past few months I’ve seen some really impressive stuff in VR. From standing atop the mountains of Skyrim, gazing down at a seemingly endless landscape, to the subtle nuances of the little girl in Wolves in the Walls, VR is really starting to hit its stride lately, especially with character interactions. Now with light field company Lytro’s acquisition...
Oculus Go leak suggests launch with over 1,000 VR apps
An image leaked on Reddit shows a convincing look at what might end up being the retail packaging for Oculus Go, the standalone VR headset coming soon from Facebook. The image shows the box for the $200 device with available apps listed including Netflix, Hulu, Ultrawings, Facebook, The New York Times and others. Oculus Go includes everything...
16 predictions for the Chinese and Southeast Asian games industry in 2018
GUEST: In celebration of 16 years of delivering market intelligence on the Chinese and Greater Southeast Asian digital games industry, we’ve put together 16 predictions about the 2018 digital games industry in the eight markets we cover: China, Indonesia, Malaysia, the Philippines, Singapore, Thailand, Vietnam, and Taiwan (Chinese Taipei). China is the single most important...
