Sketchfab is taking one of its biggest steps yet today and launching features so that users can buy and sell 3D objects. The startup is supporting the industry standard glTF as its download format, which should make it easy for creators to take the objects purchased from the siteand import them into creativity software. Google recently launched Poly,...
Tag: #VR #AR
GamesBeat Decides 67: Decision Squad
The GamesBeat Decides podcast is back after a week off. Hosts Mike Minotti and Jeffrey Grubb were both sick. Mike was in the hospital, and Jeff had a bit of a cold. But we have returned with games and news. On this episode, Mike and Jeff discuss why Nintendo is charging a lot of money...
Digi-Capital: Game software/hardware could hit $170 billion in 2018, $230 billion by 2022
GUEST: Video game software and hardware together could be a $165-$170 billion range in 2018 (if mobile outperforms again), and it could reach between $230 and $235 billion by 2022 if strong performance continues. That might make games software/hardware bigger in five years than 150 countries’ individual GDPs today (somewhere between Vietnam and Finland). Games...
The DeanBeat: Publisher shakeups, Overwatch League debut, and crypto madness — gaming’s crazy week
It was another momentous week for games as I traveled to Disneyland for the Casual Connect USA 2018 event, which drew 1,400 attendees to Anaheim, California. While I was listening to talks on subjects including diversity and blockchain, the game industry decided to play musical chairs with some of its most important leaders. Above: Matt...
NPD 2017: An incredible year for games leads to 11% sales growth
Last year was wild for gaming. Three strong-performing consoles, unbelievable software from established publishers, and breakout hits on PC led to an 11 percent increase in spending, according to industry-tracking firm The NPD Group. U.S. consumers spent $14.59 billion on game-related products in 2017, which follows a $13.18 billion 2016. “Sales of video game hardware...
NPD: U.S. video game revenue grew 18% to $36 billion in 2017
The U.S. video games industry earned $36 billion in revenues in 2017, according to The NPD Group and Entertainment Software Association (ESA). This is an 18 percent increase from 2016. Revenues includes sales from hardware, peripherals, software (physical and digital), and in-game purchases. 2017 saw the launch of Nintendo’s home console/portable hybrid Switch in March....
Oculus opens applications for its new VR developer support program
Oculus already has a dedicated in-house team that funds virtual reality projects, but it’s now launching a program to help developers who are just starting out in VR. Beginning today, it’s accepting applications for Oculus Start, an initiative that will offer technical support for small teams. Developers can apply for free (though the site isn’t live...
The state of WebVR heading into 2018
GUEST: Last year was action-packed for the WebVR industry, as we predicted. One of the most interesting developments was Amazon entering the fray by introducing the developer preview of Sumerian, a browser-based tool that makes it even easier for developers to create WebVR content. The summer was a particularly special time for browsers that support the...
Survios’s VR racer Sprint Vector dashes into closed beta on January 19
Virtual reality studio Survios is now taking signups to beta test its futuristic track-and-field racing game Sprint Vector. The beta will be available for the HTC Vive and Oculus Rift through the Oculus Home and SteamVR platforms. It’ll last from January 19 to January 28, ahead of the full game’s Q1 launch later this year....
Why Accenture moved into 3D visualization production by acquiring Mackevision
Accenture is getting serious about helping its clients move into immersive media. The company, whose workforce of 425,000 consultants spans the globe, last week acquired Mackevision, a 3D visualization and production house in Germany that is known for its work on the visual effects for Game of Thrones. If that sounds like a strange move,...
