GUEST: The early success of social VR apps like Rec Room and Altspace show us that social VR ventures need to focus on key drivers of human behavior as much as they focus on engineering and 3D UX design. Moreover, the rise and subsequent stagnation of Pokémon Go demonstrate the consequences of ignoring our innate...
Tag: #VR #AR
Naughty America’s AR app lets you take selfies with a porn star
Naughty America was the only porn company allowed into the show floor at CES 2018, the big tech trade show in Las Vegas last week. For the second year in a row, the company demonstrated its virtual reality porn experiences. I met with Ian Paul, chief technology officer at Naughty America, to talk about how...
Maestro glove hands-on: Facebook, HTC should take note of Contact CI’s haptics
Everyone does it the first time they try VR. It doesn’t matter if it’s a static 360 image, a passive 360 video, an immersive VR experience, or a fast-paced VR game, everyone reaches out with their hands in an attempt to touch the virtual world. This happens a lot on the Samsung Gear VR with...
The top trends of CES 2018: From almost autonomous vehicles to sensors everywhere
For a week each January, Las Vegas becomes Las Betas. The VentureBeat crew checked out CES 2018, the big tech trade show last week, and we’ve come up with the top trends of the event. These trends are bigger than any single company, and they could change the landscape in the coming years. We were...
How companies can build VR spaces inside Linden Lab’s Sansar
Linden Lab makes a lot of money with the sale of virtual goods in its Second Life virtual world. But this year, it is adding Sansar, a collection of virtual reality spaces where users can create their own immersive experiences inside their own VR scenes. Intel CEO Brian Krzanich put Sansar in the spotlight during...
HTC executive talks Vive Pro and VR in 2018
Ahead of the Consumer Electronics Show this week, HTC unveiled its new Vive Pro headset and wireless adapter along with interface improvements for its Viveport VR marketplace and Vive Video browser. The Pro’s resolution is 78 percent higher than the current Vive headset, and it also features built-in headphones and a more comfortable form factor. With the...
Pimax 8K VR headset hands-on: Stunning visuals have some nagging issues
Other than the move toward wireless VR and an obsession with developing groundbreaking new haptic technologies, the biggest trend at CES this year for virtual reality was a focus on improved resolutions for HMD displays. From the Vive Pro’s purported “3K” combined resolution and the crisp, clear quality of Samsung’s Odyssey headset, all the way...
WWE and NextVR partner to bring wrestling to your headset
Fancy ringside seats to the biggest matches in the WWE? They’re only a VR headset away. NextVR this week announced that it had formed a partnership with the wrestling brand to bring highlights from its biggest matches to its app later this year. As reported by Variety, six episodes are to be produced, running around 10...
Interaxon measures brainwaves to give VR devs more data for game design
Interaxon started out developing wearables like its Muse headband meditation tool, and it’s now applying its learnings to virtual reality. Its new Muse Virtual Reality aftermarket add-ons will attach to the HTC Vive and Samsung Gear VR headsets to pick up users’ brainwaves and collect information about how they’re reacting to stimuli. The company is...
How Intel plans to collaborate with Hollywood on immersive media
Intel CEO Brian Krzanich announced this week that his company had created Intel Studios, a place where Hollywood creators could go to learn how to create immersive media, ranging from virtual reality games to non-VR sports entertainment. He showed a video of what it the next generation of entertainment could look like. In the video,...
