Florian Radke talks about how Augmented reality is not a toy, it’s a powerful tool that will help solve some of the worlds biggest problems. If we do it right, it can be the next great platform for education, human connection and productivity. Like Iron man, we all will soon be surrounded by data and 3D models that we can interact with, as early as the year 2025. Florian is currently leading communications at Meta, an augmented reality (AR) company that is one of the companies at the forefront of designing our AR future. Meta’s focus is not on creating experiences that distract or pull us out of the real world, but rather that enhance our natural environments and facilitate greater learning and communication than has been available before. The possible applications range from more immersive classroom learning to a collaborative creative tool that can be used in real time to bring storytellers together from around the world. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
Kathleen Van Benthem - Carleton University Augmented and virtual reality have vast applications, beyond those found in the gaming industry. The Advanced Cognitive Engineering (ACE) Flight Cognition Lab at Carleton University has combined flight simulation technology with new head-mounted virtual reality devices to develop novel experiments. This talk will present findings from the ACE Lab that highlight critical aspects of cognition for aviation and how this cognition may be impacted by augmented and virtual reality technologies in the flight deck. I will also discuss how attention to the needs of industry partners and end-users has influenced our ongoing work in augmented and virtual reality, such as the development of a cognitive health screening tool for pilots using the Oculus Rift TM, and use of the Microsoft HoloLens TM for airborne surveillance operations. BIO: Kathleen Van Benthem is a postdoctoral fellow at the ACE Lab (2015-2017) and teaches at the Institute of Cognitive Science at Carleton University. Dr. Van Benthem's primary work uses immersive flight simulation environments to isolate key cognitive and system determinants of pilot performance in situation awareness, basic aircraft control, and prospective memory. In collaboration with the National Research Council, Dr. Van Benthem also contributes to research on electroencephalographic (EEG) signatures of cognitive vigilance using dense array and sparse wireless EEG systems. Her present work is partially supported by AGE-WELL, a federally funded Networks of Centres of Excellence program. Dr. Van Benthem has been an Occupational Therapist, Education Consultant, and the Director of Policy and Standards for the Canadian Association of Occupational Therapists. http://clue.carleton.ca/ Royalty Free Music from Bensound
Virtual Reality in Education - Bringing Learning to Life.
This lecture was recorded at the Polyglot Gathering in Berlin 2016 (http://www.polyglotberlin.com). The official sponsor of this conference was http://www.italki.com . Zsolt Balai has 25 years of developer experience, he is developing VR/AR applications since 2012. In this talk he discusses what the advantages/disadvantages of these mediums are. You can find some of his references here: http://ancientc.com/ac/ Here you may find the slides of the talk: http://tinyurl.com/VRtrends2016
Immersive VR Education is dedicated to transforming the way educational content is delivered globally using virtual reality technology. We visited the development team in Ireland to learn more about how they are changing the shape of distance learning. Visit http://immersivevreducation.com/ to learn more. Visit http://www.vive.com to learn more about HTC Vive.
Speaker 1: Shayna Skolnik, CEO and Co-Founder, Navteca 19:10 - 38:19 With Shayna’s leadership, Navteca is investigating practical uses of VR for culture, education, and science while also providing consulting services in the public and private sector and exploring broad applications in many sectors (energy, emergency management, climate, public health, etc.) Navteca has also received funding to do a study as to what the scientific applications of VR are and identify case studies like a proof of concept for a lab at the FDA about the feasibility of using VR as a method for cancer diagnosis. Additionally Shayna shared with me, “we are 360 content creators, and have done projects for clients like the Government of Spain, Vote It Loud, and other mission-driven groups. I am excited to share that Navteca has been awarded a spot in the Newseum's Top 10 VR Content Exhibit for next month in Washington, DC. This is an interactive VR exhibit that features the nation's best 360 content. The current exhibit features pieces done by the Washington Post, Discovery, The New York Times, USA Today, and others, so this is a huge honor. DC Lights (filmed at different locations over 12 months) is the piece that will be included at the Newseum. Finally, Navteca has been invited to SXSW Eco in October to showcase our VR work! We will be in Austin, TX showing our climate change 360 content that combines NASA data and 360 video. I'm really excited about using VR for science storytelling and thrilled that SXSW Eco chose us to showcase this new medium.” Speaker 2: Peggy Wu, Sr. Research Scientist, Smart Information Flow Technologies 38:43 - 57:17 Leading innovations in technologies (VR, games, AI) for societal benefit. 15+ years in research and industry. Secured $8M+ in research funding, 50+ peer reviewed publications and 3 patents. Recipient of multiple NASA, DoD, and private grants ranging from Virtual Reality to support astronauts in future long duration exploration class missions to Mars, to AI for psychometrics, to socio-linguistic for psychological health and socially intelligent virtual agents/avatars. Speaker 3: Jason Ganz, CEO Agora VR 57:45 - 1:11:00 Jason Ganz is a virtual reality expert, innovator, entrepreneur and tech-optimist. He is the CEO of Agora VR, a virtual reality communications company dedicated to reshaping the ways we share information. Jason writes for SingularityU Hub and has spoken at TedxTalk. He is a 2014 graduate of American University's Kogod School of Business. Q & A 1:11:00 - 1:59:14
Students learning in VR brings a whole new dynamic to the classroom. *** Subscribe: http://bit.ly/Subscribe_to_AMD Like us on Facebook: http://bit.ly/AMD_on_Facebook Follow us on Twitter: http://bit.ly/AMD_On_Twitter Follow us on Twitch: http://Twitch.tv/AMD Follow us on G+: http://bit.ly/AMD_on_GooglePlus Follow us on Linkedin: http://bit.ly/AMD_on_Linkedin Follow us on Instagram: http://bit.ly/AMD_on_Instagram ©2016 Advanced Micro Devices, Inc. AMD, the AMD Arrow Logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.
Virtual reality has the potential to create a new language for experiential learning. Maya Georgieva and Emory Craig talk about what VR can do for students and faculty. CLIPS: STANFORD VIRTUAL HUMAN INTERACTION LAB - “SUSTAINABLE BEHAVIORS” HERE BE DRAGONS - “CLOUDS OVER SIDRA” MARSHMALLOW LASER FEAST - “IN THE EYES OF THE ANIMALS” CHRIS MILK - “EVOLUTION OF VERSE” BANDAI NAMCO ENTERTAINMENT - “SUMMER LESSON VR DEMO” GUY SHELMERDINE - “CATATONIC” DOCTORS WITHOUT BORDERS - “HOSPITAL DESIGN USING VR” WINDOWSAREA.DE - “HANDS ON VIRTUAL REALITY DISPLAY”
Speach about visrtual reality in education system. Nikiforos Papachristos was born in Gelsekirchen, Germany in 1974 and as an adult he realized that if he is somehow good at something, it is at organizings things and helping others to learn. Holding bachelors in Physics and in Education and a Master's degree in ICT and Mathematics in Education, he got his PhD from the Department of Primary Education at the University of Ioannina in Virtual Reality in Education, in 2012. Since 2005 he is a research associate with the Educational Approaches to Virtual Reality Lab at the University of Ioannina, a lab that focuses on the question "How do people learn with technology?" He has participated as a project manager, educator, instructional designer and software developer in many national and international R&D and educational projects. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
Virtual reality is no longer part of some distant future, and it's not just for gaming and entertainment anymore. Michael Bodekaer wants to use it to make quality education more accessible. In this refreshing talk, he demos an idea that could revolutionize the way we teach science in schools. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more. Find closed captions and translated subtitles in many languages at http://www.ted.com/translate Follow TED news on Twitter: http://www.twitter.com/tednews Like TED on Facebook: https://www.facebook.com/TED Subscribe to our channel: http://www.youtube.com/user/TEDtalksDirector