CAE and Microsoft – Improving Safety with Innovative Training Technology

CAE offers virtual-to-live, simulation-based training solutions that assess human performance and help improve overall safety from healthcare and civil aviation, to defense and security operations. In working with Microsoft, #CAEHealthcare uses advanced #healthcaresimulation and #augmentedreality technology (Microsoft HoloLens) to train clinicians and health care providers to improve #patientsafety. Learn more at https://caehealthcare.com/hololens/

JunoVR: Improving a Breath Sensor for Virtual Reality (VR) Applications

Full Title: JunoVR: Improving a Breath Sensor for Virtual Reality (VR) Applications Presenters: Thomas Driver, Brandon Perry Advised by: Morgan Benton Sponsors: Chris Smith -- JunoVR Abstract: In today’s world technology is advancing faster each year and is able to aid us in finding solutions in critical areas of our lives. One of these critical areas is health-care facilities. The doctors and staff working within these facilities are in an environment where they often need to know at a moments notice the location of a patient or other health specialist. One solution to this need is the LoCATE system which uses the improvements in technology to track people in near real time. LoCATE makes use of the current 802.11 wireless networks within a health-care facility and edge node technology as its tracking solution. The edge nodes constantly communicate with the current network in an non-intrusive manner. The data collected from the network with the edge nodes is able to locate the carrier of the edge node within a reasonable range of variability. The data is then pushed and stored on a cloud storage system where it waits to be accessed by our mobile application. The mobile application will display the near real time location of any patient or staff member. The small size of the edge nodes allows for anyone to easily carry the node on a lanyard around their neck. This simple and small solution known as LoCATE is cost effective due to the use of the current 802.11 wireless network infrastructure. Overall LoCATE is the solution that the health-care facilities need and in a short time will be tested and implemented. Virtual Reality (VR), a rapidly growing technology, provides a fully immersive visual and auditory experience. While VR’s early applications were predominantly games and entertainment, recent applications have expanded to education and therapy. VR has been used to treat PTSD, chronic anxiety, provide portable “sensory rooms” for people with autism spectrum characteristics, and to help people learn to meditate and cultivate mindfulness. JunoVR, the sponsor of this project, developed a novel input/output device, a breath sensor, that allows VR users to visualize and control their breath while meditating. The goal of this project was to take the JunoVR breath sensor prototype and develop the design to make it more durable, easy to manufacture and assemble, and affordable to produce. The team also explored making the product wireless and able to support multiple different VR platforms.

When Virtual Reality Meets Education

Webinar – Virtual Reality in Education: State of the Industry

Abstract In this webinar, we will explore some of the latest announcements, advancements, tools, rumors, and data surrounding Virtual Reality in education. Description We all know virtual reality (VR), mixed reality (MR), and augmented reality (AR) have some real potential in education, but what’s the latest in the space? Is VR becoming more accessible? Are there affordable platforms or resources educators are currently using and finding effective in their classrooms? What is on the VR horizon in education and where are the industry trends headed? Is TCS doing anything with VR yet? If you have found yourself asking these kinds of questions or would simply like some updates related to VR/MR/AR in the EdTech space, then this informative webinar will be a good one for you. Presenter Bio: Thad Stott is an Instructional Technologist for TCS Education System. Links to articles, tools, and platforms discussed in this webinar: https://tcsedsystem.sharepoint.com/sites/DTL/SitePages/TCS%20Digital%20Teaching%20and%20Learning%202018%20Conference.aspx https://pollev.com/thadstott413 https://er.educause.edu/blogs/2017/12/vr-and-ar-learners-as-creators-and-world-builders-of-our-immersive-future https://www.insidehighered.com/digital-learning/article/2017/07/12/vr-and-ar-more-just-cool https://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/ https://www.forbes.com/sites/delltechnologies/2017/10/17/more-than-half-of-colleges-will-use-virtual-reality-to-enhance-education-by-2021/#a4973fd6c489 https://www.digitalbodies.net/vr-videos-demos-keynotes/ https://www.realitytechnologies.com/market/ https://www.realitytechnologies.com/applications/ https://www.realitytechnologies.com/applications/education/ http://www.inavateonthenet.net.s3.amazonaws.com/images/default-source/inavate-news/gartner-hype-cycle-2016.jpg?sfvrsn=0 https://www.istaging.com/en/livetour-gallery https://pixelcase.com/virtual-reality/ar-snapchat-portals/ https://www.thinglink.com/video/961548987523923969 https://uctagol.maps.arcgis.com/apps/MapSeries/index.html?appid=3128845ec8a34f8f9e25c15f744733f6 http://www.medievalist.net/worlds.htm https://unimersiv.com/experiences/ http://www.zamaniproject.org/ http://immersivevreducation.com/medical-training-virtual-reality/ https://altvr.com/ https://store.steampowered.com/app/449130/Engage/ https://www.inverse.com/article/24413-htc-vr-education-video http://immersivevreducation.com/apollo-11-vr/ https://cospac.es/zFbQ https://edu.cospaces.io/Studio/Spaces https://vimeo.com/254070466 https://www.digitalbodies.net/virtual-reality/virtual-reality-artist-live-performance-at-the-louvre-museum-paris/ https://vhil.stanford.edu/projects/ https://simplecore.intel.com/itpeernetwork/wp-content/uploads/sites/38/2017/05/VR_World_infographic.png https://mspoweruser.com/microsoft-is-promoting-the-hololens-at-the-hannover-messe-trade-show-this-week/ https://www.digitalbodies.net/mixed-reality/the-magic-leap-whale-finally-shows-up/ https://www.digitalbodies.net/augmented-reality/coordinates-the-fascinating-collaborative-ar-art-project/#more-13305 https://www.youtube.com/watch?v=bnfwClgheF0 https://www.youtube.com/watch?v=upWRwTbS6bw&index=8&list=PLqA0zOqn4dddKhxLuHl1XQ1m4OLmkV-Oh https://www.fastcompany.com/company/osterhout-design-group https://www.youtube.com/watch?v=nTfhmJrRt_Y https://www.eonreality.com/applications/augmented-virtual-reality-education/ https://www.eonreality.com/platform/eon-creator/ https://www.realitytechnologies.com/news/augmented-reality-news/ https://www.roadtovr.com/report-apple-unveil-arkit-2-0-putting-privacy-multiuser-ar-core/ https://www.datamation.com/mobile-wireless/virtual-reality-companies-top-20-vr-companies-to-watch-1.html https://www.cnet.com/news/apples-multiplayer-arkit-2-vision-of-the-future-works-well-so-far/ https://docs.google.com/document/d/1W5Rn2YHxBricHXh94Ut15ivxeoDuXdre3EwxZ3NZoLQ/edit

JJRR Ep37 Re-inventing medical school education – Augmented reality applications for HoloLens -…

Jeff Mlakar is a technologist who's found his dream job developing cutting edge applications in augmented reality.  Listen to Ep37 as Jeff describes how he first discovered Microsoft's HoloLens and how now he's helping Case Western Reserve University and the Cleveland Clinic reinvent medical school education. Through the Interactive Commons at CWRU, Jeff and his team are eliminating the need for a physical cadaver lab for the new med school and replacing it with  a shared augmented reality curriculum.  www.case.edu/ic https://www.youtube.com/watch?v=h4M6BTYRlKQ https://www.youtube.com/watch?v=O55N7XYyp6g https://www.youtube.com/watch?v=arqO9vgS000 https://www.youtube.com/watch?v=l2NnOCLexOE https://www.youtube.com/watch?v=xtJkPUbK5P0s 03:56s Reinvention of medical school education as we know it 06:58s The interdisciplinary center at Case Western Reserve University 08:45s The 20th century classroom experience 10:30s Jeff’s background in technology and discovering Microsoft’s Hololens 13:02s Teaching gross anatomy without the use of a cadaver laboratory 15:40s Microsoft’s mixed reality headset, the Hololens 20:40s Cleveland Clinic and CWRU leading Hololens application development 23:15s Biomedical illustrators and 3D animators from Cleveland Institute of Art 26:58s Building scalable infrastructure / software platforms 29:48s Virtual reality vs augmented reality and the value of shared experiences 32:35s Demoing an architecture 3d model application and using existing 3d content 37:45s Controlling and experiencing virtual images with Hololens 41:45s Sharing experiences with others over the internet with wifi 45:15s Having remote meetings but sharing space with avatars i.e. “Jedi Council” 53:32s Trying things and seeing what works, exploring applications 55:53s Shifting mindset from no to let’s try it 57:38s Realizing how much fear has been ingrained with the old learning process “This is the next revolution of how we interact with technology” “If we don’t have that physical co-presence with each other, it’s really difficult to have a full, really impactful educational experience. That’s why the Hololens is a game changer for us.” Enjoy this episode? Share it with friends! Click Subscribe in iTunes!

Augmented Reality and the Future of Learning and Business | David Rapien | TEDxUCincinnati

Our interaction with the technological world today is changing rapidly. We are no longer limited by screens or even reality as we knew it. David Rapien walks us through the history and differences of Virtual Reality and Augmented Reality and looks towards the future options of these technologies in life, business and education. David Rapien enjoys being a husband, father, entrepreneur, and Assistant Professor - Educator at UC's Lindner College of Business. As the Undergraduate Program Director for Information Systems, he explores strange new technologies, seeks out new innovations and ways to learn, and boldly teaches students business solutions they have never considered before. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

Michael Hoffman (Object Theory): Mixed Reality Use Cases and Challenges

A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018. Michael Hoffman (Object Theory): Mixed Reality Use Cases and Challenges Today, four years in, Object Theory has spoken to many hundreds of innovators and business leaders across a dozen industries to hear the types of 3D business problems they wish to solve with mixed reality. In this process clear patterns have emerged in the types of use cases that match well with mixed reality’s unique advantages. http://AugmentedWorldExpo.com Link to Slides: https://www.slideshare.net/AugmentedWorldExpo/michael-hoffman-object-theory-mixed-reality-use-cases-and-challenges

Exploring augmented reality for education

‘Filmed under research conditions. The Augmented Reality (AR) technology being trialled is not available for purchase.’ Recently we have been exploring how augmented reality (AR) could work to extend and support print textbooks in the classroom. By combining visual, auditory, and kinaesthetic stimulation for an immersive learning experience, we hypothesised that AR could be particularly good for learning contexts in which visualisation and spatialisation are imperative for embedding concepts. Our investigation led to this collaboration with Melbourne Girls Grammar to trial a prototype of an AR layer over pages from the Oxford Atlas+ for Australian Schools. Visit our website: https://www.oup.com.au Oxford OWL: https://www.oxfordowl.com.au Blog: https://blog.oup.com.au

Medical VR: Industry Analysis and Applications : Jonathan Avila – Core Simulations

The global Augmented Reality and Virtual Reality in the healthcare market is poised to grow at around 17.8% in the next 5 years to reach approximately $1.45 billion by 2020. According to the “Immersive media: A state of the industry” May 2017 publication, healthcare is currently one of the most fertile and rapidly growing areas of VR and AR. Use cases include surgery assistance, remote diagnostics, surgery simulation, phobia treatment, phantom limb pain (PLP) treatment, robotic surgery, data visualization, and skills training. For the session I will be speaking about Core Simulations, an early-stage digital healthcare company that utilizes Virtual Reality to improve patient compliance and lower re-admittance rates for physical therapy clinics. I will also be covering an industry analysis of VR healthcare and the current players/applications in the market. •••••••••••• Music By ••••••••••••• 'Miles To Go'' Jay Man - OurMusicBox http://www.youtube.com/c/ourmusicbox

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