SPONSORED: Presented by Intel Before the Kickstarter, before it embraced VR, before Sony put it in its E3 lineup, Xing: The Land Beyond started out as a project in a level design class at college. What was meant to be a one-week assignment ended up being developed over the course of five years, spawning a studio, White Lotus Interactive, and a desi…Read More
Source: Xing: The Land Beyond — the remarkable journey from classroom to Steam
