There’s a great deal of attention being paid to the new, wearable displays for Augmented Reality. Hardware permits us to merge the digital and physical worlds in unprecedented ways. Wearable hardware delivers AR experiences while the user is also able to use one or both hands to perform tasks. The tendency to pay attention to...
Author: ssvar
How VR Can Conquer The Music World in 2017
Of all the verticals people are talking about in virtual reality, music is easily one of the most exciting — and the most frustrating. While there were predictions that VR music videos would dominate in 2016, the industry was generally slow to adopt the technology, and great content was scarce. As 2017 approaches, however, it...
The Road Ahead in VR and AR Will Have Two Steps Forward, One Step Back
John Riccitiello, CEO of Unity Technologies, predicted that tech journalists would start gleefully writing that the virtual reality revolution is over because sales of VR headsets fell short of expectations, and analysts are in the midst of shaving back their predictions. I’m not one of those journalists. For AR and VR, I see 2017 as a...
Classic ‘Serious Sam’ Gets “Full Locomotion” VR Version ‘The First Encounter’, Next Week
Croteam VR, the developers behind the popular first person shooter Serious Sam, are bringing their classic original instalment of the franchise to VR platforms next week with a new Early Access release called The First Encounter which promises full choice of locomotion methods. Given the current accepted knowledge – that first person shooter games are...
Fishbowl VR: Netflix, Hulu come out ahead of most 360-degree video apps
A lot of companies would have you believe 360-degree video is the future of storytelling. It’s why 20th Century Fox just signed a deal with Felix and Paul, and IMAX is bringing VR stations to cinemas around the world. But is ‘VR video’ in its current state really proof of that? That’s what VR testing...
Why you should be afraid of Google’s expansion into hardware
GUEST: Google first made waves in the hardware market when it purchased Motorola in 2011 for $12.5 billion. A company on the scale of Google getting involved in hardware put some established manufacturers on edge, though anxiety abated when Google later sold Motorola to Lenovo for $3 billion. Without being directly involved in hardware production, Google has continued...
Linden Lab’s Sansar will take virtual worlds far beyond Second Life
Second Life is by far the most successful virtual world ever created. And with Project Sansar, the creators of Second Life believe at Linden Lab believe they can use virtual reality to create a far more immersive experience. Just as Second Life democratized the creation of virtual objects in a virtual world on the PC,...
Oculus’ funding of Robo Recall nearly match what Epic Games spent on Gears of War
Oculus is one of the most prolific stimulators of virtual reality content in the industry today. The Facebook-owned company has been funding VR games and projects for years now through Oculus Studios. In October, Facebook CEO Mark Zuckerberg finally put some numbers onto these ongoing efforts when he revealed that his company had spent $250 million on...
Jimmy Fallon’s ‘Tonight Show’ Debuts Virtual Reality Pictionary Segment with ‘Tilt Brush’
NBC’s popular late night talk show The Tonight Show with host Jimmy Fallon has debuted a new segment called Virtual Reality Pictionary which uses the HTC Vive and Google’s Tilt Brush VR paint app. Jimmy Fallon is no stranger to VR. As far back as 2013, when Fallon was hosting Late Night, he saw a pre-DK1 version of the...
Global Head-Up Display Market Report
Last week, an article on Global LEDs/OLEDs discusses the global head-up display (HUD) market, as it has been analysed by Transparency Market Research in their recent report. Significant points in the article include: It is predicted that the global HUD market will increase at a compound annual growth rate (CAGR) of 19.1% between 2015 and...
