A recent article by Michael R. Blumberg examines major players in the industry of Augmented Reality who have developed solutions in field service and maintenance in addition to use case scenarios. A number of AREA members are included. The article initially discusses the multiple components which should be integrated in order to make AR applications...
Author: ssvar
Waveguides in Magic Leap and HoloLens
A recent article by Karl Guttag discusses waveguides, which are optical devices involved in the components in devices such as the Microsoft HoloLens. Light enters the thin piece of glass, projecting a small image on one side of it; using total internal reflection inside the piece of glass, the image exits in a different place....
Sony Brings PS VR’s 3D Audio To PS4 Games With New Platinum Headset
The future of console gaming has arrived in the PlayStation VR and, with that, new branded accessories are expected to arrive. Revealed on their blog, the new Platinum Wireless headset aims to produce audio the way “games were made to sound” and has 7.1 surround sound, 3D audio, lightweight design, noise canceling microphones, extended life...
Serious Sam VR Adds Co-Op and Two New Difficulties in New Update
With over 450 reviews tallied on Steam, Serious Sam VR is holding with a very positive rating for this intense and gruesome wave shooter. We previously covered the blast from the past when it was nearing launch into Steam’s early access and now it’s getting a massive new update that may attract new users and...
Visualising UI Solutions for Our Mixed Reality Future
Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced lives? Designer Ben Frankforter visualises several ideas he’s had to help bring about the arrival of what he calls the “iPhone of mixed reality”. Guest Article by Ben Frankforter Ben Frankforter...
‘Ninja Run’ May Be the Craziest VR Locomotion Technique Yet
This is ‘Ninja Run VR’, and its yet another take on the ever present problem of user locomotion in VR experiences. But, as crazy as the concept looks, there may be some method to its madness. The question of how best to allow users of VR apps, games and experiences to move around a virtual...
Google Launches Android Chrome WebVR Support
Google have launched WebVR support for the Android platform via the Chrome browser opening up this exciting platform to Android mobile VR users on Cardboard and Daydream users. The combination of immersive and web technologies is one of the most promising and exciting prospects to arrive with VR’s most recent renaissance. The ability to deliver...
Field in View: What’s The Best VR To Show Friends And Family This Holiday?
In the festive spirit, I’m throwing this one out to everyone, though I’ve got my own ideas below. This is VR’s first Christmas. Over the next week we’ll be travelling back to family homesteads or welcoming others into our own. For many of us, it’s going to be the first chance to show off VR...
Watch us play Oculus Touch games like VR Sports Challenge and I Expect You to Die
I’m still digging the Oculus Touch controllers that Facebook’s VR subsidiary launched earlier this month, and that’s not only because they make me feel like a football player. I broadcasted some Oculus Touch gameplay recently, and I want to share it with you. In the video below, you can see me checking out VR Sports...
GamesBeat weekly roundup: Nintendo Switch specs and Super Mario Run hits mobile
Welcome to another GamesBeat weekly roundup! This time, Pokémon Go got more creatures (although not as many as some fans hoped for), Overwatch gets a festive update, and we learn more about Super Nintendo World in Universal. Enjoy, and have a great weekend! Pieces of flair and opinion The DeanBeat: The road ahead in VR...
