The augmented reality space may still be in its relative infancy, but AR smartphone apps like Pokémon Go and Snapchat are quickly taking the technology mainstream. And while smartphones seem like the natural fit for AR now, some are hoping for something less smartphone-specific that you can wear on your face (think a smaller, less...
Author: ssvar
2016 was supposed to be the year of VR. Instead, augmented reality ruled
All signs pointed to a revolution: Powerful VR headsets — Facebook’s Oculus Rift, the HTC Vive and Sony’s PlayStation VR were about to make their official, consumer-ready debuts, while Google’s Cardboard and Samsung’s Gear VR we’re making noise in mobile. The stage was set for 2016 to be the year virtual reality took off. But...
It takes less than a second to tell humans from androids
It can be hard to tell the difference between humans and androids in such sci-fi TV shows as “Westworld.” But in real life, beyond our screens, the human brain takes less than a second to tell between reality and fantasy, according to new research. Source: It takes less than a second to tell humans from...
No peeking: Humans play computer game using only direct brain stimulation
Researchers have published the first demonstration of humans playing a simple, two-dimensional computer game using only input from direct brain stimulation — without relying on any usual sensory cues from sight, hearing or touch. Source: No peeking: Humans play computer game using only direct brain stimulation
A good combination: Model and experiment for a deeper look
Doctors performing medical check-ups want a full picture of the patient’s health without using the scalpel. Engineers who want to investigate the stability of a bridge without cutting into it are in the same position. Non-destructive testing methods play a major role in guaranteeing quality and safety, driving substantial interest in refined methodologies. Now researchers...
Augmented reality advances learning especially in informal science education context
The aim of a new research project was to analyze learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. Source: Augmented reality advances learning especially in informal science education context
Video Games: When lag time gets you shot
Do you always get ‘shot’ playing computer games? Do you, like a sore loser, also blame the equipment? Actually, rather surprisingly, you might be justified. Source: Video Games: When lag time gets you shot
The SSVAR is becoming a sponsor partner with the VR Peace Museum
The purpose of the VR peace museum is two fold to create a series of VR short films, which offer a view of period historical moments from the lives of famous peacemakers offer a view into the actions, decisions, and vents which shaped the lives of these peacemakers . The viewer would in effect see...
Ginta Biku a Swiss singer creating music, through the fusion of virtual-augmented reality and 3D spacial audio
ARE YOU READY?Ginta Biku is a Swiss singer, songwriter and producer on a mission to bring music and entertainment to a new level of experience.CET AIR LA will introduce the world to a new way of creating and sharing music, through the fusion of virtual-augmented reality and 3D spacial audio.Be the first to experience the...
AREA CES Networking Meeting | Las Vegas, NV | Jan. 5, 2017
The Augmented Reality for Enterprise Alliance will host a casual networking event at CES 2017 beginning at 6 pm on Thursday, January 5, 2017. We invite those who share our interest in enterprise AR to join us for drinks. We look forward to sharing our future plans with you when we see you in Las...
