Narcosis is one of those VR games that I’ve been writing about pretty much as long as I’ve been writing about VR itself (just over three years). In fact, the survival horror game made its debut at the 2014 Game Developers Conference (GDC). A few weeks on from GDC 2017 wrapping up, we finally have...
Author: ssvar
Epic Games Busts ‘Robo Recall’s’ $10 Million Myth
Good news. Robo Recall, one of the best looking games available on a VR headset today, actually cost a lot less to produce than the rumored $10 million. It’s certainly a compliment to the small team at Epic Games responsible for the game that the notion of a $10 million production budget was so widely...
February 2017 NPD: For Honor and Resident Evil 7 top another month of lower revenues for game industry
Swords and zombies did well last month. The gaming industry generated $724 million in revenues in the United States last month, according to data-tracking firm The NPD Group. That’s down 21 percent year-over-year from $918.7 million. All segments — hardware, console and PC software, and accessories — were down compared to the same period in...
Survios launches cross-platform Raw Data shooter on the Oculus Rift/Touch
Survios has published its Raw Data virtual reality shooter game is debuting on the Oculus Rift and Touch VR platform today. And the Oculus players will be able to play together with HTC Vive VR headset owners in cross-platform matches. Los Angeles-based Survios released Raw Data last year on the HTC Vive. It announced that the...
Why Xbox cofounder Seamus Blackley is diving into instant 3D printing
Seamus Blackley was one of the renegades at Microsoft who created the original Xbox game console, launched in 2001. (Somebody I know wrote a book about that). He went on to a long career in games and as an agent at Creative Artists Agency. More recently, he cofounded a mobile game company called Innovative Leisure,...
VR/AR Association in Vancouver
A post on straight.com by Kate Wilson, takes a look at the VR/AR Association in Vancouver and the significance of AR in the marketplace. In this upbeat piece, AR is introduced to the reader by inviting them to imagine a world where screens have become completely obsolete because individuals can conjure computer displays through contact...
SXSW 2017: Birdly Is VR Locomotion At Its Most Ridiculous
What your mind expects and what your eyes see is a crucial element to the locomotion in VR experiences. As much as many developers would like to have everyone moving freely at high speeds, VR motion sickness is a real concern so things like teleporting must be implemented. There are a few gaming experiences that are...
SXSW 2017: Snatch Is Like Pokemon Go With Prizes You Must Steal
Many mobile augmented reality experiences will continue to be compared to Pokemon Go for the foreseeable future. It was one of the first times that an AR-based game drew such a massive following and, even though it was mainly due to the strength and nostalgia of the Pokemon brand, the game did present ideas that...
Is it Okay to Stab, Shoot, or Kill People in Virtual Reality?
I’ve killed a lot of people in virtual reality. Last night alone I wracked up well over 100 kills in just one experience called Pavlov VR. For each of my victims, I pulled out a gun, aimed for their heads, pulled the trigger and watched with satisfaction as their bodies jerked into lifelessness complete with low-poly...
5 Reasons Why The Matrix Reboot Should Get a VR Experience
If ever there were a movie franchise that should definitely not be rebooted less than 20 years after it debuted, it would be The Matrix. To call the original film, which released in 1999, simply genre defining would be an understatement. It’s just as much a part of collective pop culture today as Star Wars, James...
