VR video games are some of the most immersive, visceral experiences to date. Travelling to fantastic worlds, going brain-to-rotting-noggin’ with zombie hordes and throwing coffee mugs at floating sentient CRTs has never felt so real. But games are just the start of where VR and AR are heading, and honestly, most likely will not be...
Author: ssvar
59% of VR Developers Use Unity, But Devs Make More Money With Unreal
Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. And so when you ask which one of them has a bigger or a better business, you get some very different answers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of...
Oculus Story Studio’s ‘Talking With Ghosts’ Takes You Inside a Comic, Debuts at Tribeca
The latest project from VR film specialists Oculus Story Studio. Talking with Ghosts, is a collection of four animated stories, each illustrated and brought to live in virtual reality, designed to bring you into an immersive comic book world. Oculus Story Studio’s continue their exploration of illustrative VR film when their latest collaborative project debuts at this...
The Blu’s Deep Sea Majesty is Now a Museum Exhibit in Los Angeles
Wevr said that its virtual reality experience, The Blu, will be displayed at theNatural History Museum of Los Angeles County (NHMLA). The immersive adventure makes you feel like you are underwater, exploring the majesty of the ocean and its different habitats. You come face-to-face with some of the most awe-inspiring species on the planet. The...
This HoloLens Prototype Brings Golf to AR
CapitolaVR, as described on their website, is a digital agency all about action. They “don’t talk, buy prototype” and have built relationships through this ideal with clients such as Samsung and Ford. Via email, CapitolaVR’s Head of Digital David Robustelli shared a new development that was the result of the team charging forward with a...
Pokemon Go Underwent Big Changes Before It Finally Released
Pokémon Go didn’t hatch out of a Poké-egg looking exactly like how we know it. Dennis Wang, director of interaction and visual design at Pokémon Go developer Niantic Labs, talked Tuesday at the Game Developers Conference about designing the hit location-based game. Pokémon Go became a smash success after it launched last year for iOS and...
2017 is PlayStation VR’s growth year: over 200 games and apps in development
Despite big releases in the likes of Resident Evil 7 and Dirt Rally VR, it’s been an undeniably quiet start to the year for PlayStation VR (PSVR), but Sony is promising that won’t last long. The headset maker said this week that more than 220 software titles and experiences are development for the device, and...
GDC 2017’s 9 biggest stories on augmented and virtual reality
Whew, what a week. Can we sleep now? With each passing year, the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017’s iteration was no different. There have been a frankly ridiculous amount of announcements over the past six days and we wouldn’t blame you if you’d missed a...
CCP pushes deeper into virtual reality with Sparc virtual sports game
Eve Online creator CCP Games is 20 years old this year, but Iceland’s biggest game company is still reinventing itself. This week, the company announced its 12th virtual reality title, Sparc. The game is a virtual sports title that is reminiscent of the disc-throwing scene in the film Tron. It’s just one more sign of...
The VR industry needs better content, turns to accelerators
GUEST: The VR industry finds itself positioned this year somewhere in what Gartner’s Hype Cycle refers to as the trough of disillusionment. This is a time where, as it gains momentum, the industry needs to rally together and push its ecosystem to the next stage of market adoption. The established hardware players like HTC, Oculus, Google,...
