intel-90-of-5g-data-will-be-video-but-ar-gaming-and-vr-will-grow

Intel: 90% of 5G data will be video, but AR gaming and VR will grow

Intel's Sandra Rivera holds up a HTC Vive headset equipped with millimeter wave wireless technology.


A new report from Intel and Ovum lays out the companies’ expectations for the growth of 5G cellular networks over the next decade, and the conclusions are eye-opening: Video will account for 90 percent of 5G data use, but 5G-powered VR and AR will reach a tipping point. And by 2028, gaming — not industrial use — will account for 9…Read More

Source: Intel: 90% of 5G data will be video, but AR gaming and VR will grow

ssvar

View posts by ssvar
Swiss Society of Virtual and Augmented Reality
Scroll to top

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close