Despite their sometimes fluffy reputations and occasionally ethically compromised viewpoints, tech evangelists are important, don’t let anyone tell you otherwise. The right passionate voice behind the right technology platform or piece of hardware can sometimes spell the difference between fostering a community of potential users and watching a product die on the vine. Which leads...
Tag: #AR
Apple May Be Holding Back Crucial Key to ARKit’s Gaming Success Until 2019, Report Says
Now that we finally have vertical plane recognition in ARKit (at least on a developer level until the spring iOS 11.3 release), the real promise of mobile augmented reality is beginning to come into focus on iOS. But a new report indicates that a major near future advancement of ARKit that could change everything has...
French VR/AR/MR Industry Landscape January 2018
Here is a partial list of the most important actors in the VR/AR/MR industry in France in January 2018. Caution this overview is partial. Most of the company have been found via LinkedIn. Some companies haven’t a page… We’ll improve this later by gathering more informations from other sources… The criterias are : “Virtual reality...
Apple AR: Apple’s ARKit Update Already Being Taken to New Levels in These Developer Experiments
Thanks to Apple’s beta preview of iOS 11.3 released last week, app developers are already experimenting with the ARKit capabilities that will be available to regular users this spring. The highlight of ARKit 1.5 is vertical surface detection. The first iteration of ARKit was limited to horizontal surface detection, which has placed constraints on what...
Insights on Enterprise AR from CES 2018
2017 was the year that Augmented Reality emerged from the trough of disillusionment. Enterprise AR, with nuts-and-bolts use cases and revenue, became the fastest-growing category within the AR/VR universe. According to ARtillry intelligence, hardware and software spending in 2017 was $3 billion, more than triple that of 2016. Some of the most compelling Enterprise AR...
Market Reality: While Apple & Vuzix Bet on AR, Game Developers Are Less Enthusiastic
This week, saw two companies leaning on AR to prop up their financial futures. On one hand, Apple made quite a bit of AR-related news ahead of its quarterly earnings report next week. On the other hand, Vuzix launched a pre-order program for its Blade smartglasses and closed the largest financing deal in the company’s...
Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets, but Not HoloLens
Longtime Next Reality readers may remember my Wish List for Microsoft early last year. It was a post in which I put my head together with a number of other community developers to create a list of features that would make Windows Mixed Reality and HoloLens better for developers. It would seem that one of...
This App Turns the iPhone X into an AR Face-Painting Booth
Thanks to Face Maker, a new app for the iPhone X, children everywhere can now avoid the trauma of face painting. Okay, maybe that needs some context. When I was in kindergarten, I had my face painted as part of an arts and crafts day at school. When my dad saw the results, he laughed...
Apple iPhone X App Lets You Wear Your Friend’s Face Like a Mask & Put Words in Their Mouth
On Wednesday, Apple released a new batch of Animoji characters that gives iPhone X users more virtual masks to play around with, but what many have been waiting for is an app that lets you put on a virtual mask of another person, not an animated emoji. Well, that day has finally arrived. Created by...
Vuzix Launches Program Allowing Consumers to Order Blade AR Smartglasses Along with Business & Developer Customers
After Vuzix’s scorching hot week at CES, the future of AR is so bright, we have to wear (smart) shades. Luckily, Vuzix is making it easier for consumers to grab a pair. To address the apparent new interest in company’s Amazon Alexa-equipped Blade smartglasses, the company has initiated the next phase of its market launch...
