day-1-of-dmdii-workshop-chicago-march-1-2-2017

Day 1 of DMDII Workshop Chicago March 1-2 2017

With over 90 people and 45 companies present, the first day of the first Augmented Reality Requirements workshop was an amazing success!  The workshop was hosted at the DMDII/UI Labs in Chicago. Mark Sage, Executive Director of the AREA, shares his views on day 1 of the AR Workshop: Hardware / Software Functional Requirements for...

PlayFusion Secures Funding to Develop Interactive AR Gaming Platform

Independent game developer PlayFusion announced today a partnership with NEXON Korea Corporation, resulting in a Series A preferred share round to fund development of their entertainment platform. PlayFusion’s platform applies augmented reality, Internet of Things (IoT), and audio recognition to Lightseekers, an original property that combines mobile gaming with smart action figures, trading card games,...

Image Recognition Expected to Generate $40 Billion by 2021

A market research report, posted on February 27, 2017, forecasts that the image recognition market will grow to nearly $40 billion worldwide by 2021. The market, which includes augmented reality applications, hardware, and technology, generated an estimated $15.95 billion in 2016. The report estimates the market to grow by a compound annual growth rate of...

how-ar-boosts-workplace-ld

How AR Boosts Workplace L&D

A report by Cognizant says that technology is boosting learning and development (L&D) in the workplace. The report discusses innovation being constant in the information technology industry as it is continuously changing the way services are delivered to the business and to end users. The report states “From the mainframe era on to the Internet stage, we’re now experiencing...

Introduction to Augmented Reality

What is Augmented Reality? Augmented Reality refers to both the technologies and the resulting experience during which contextually relevant digital information (in the form of text, images, graphics, animations, video, 3D virtual objects, sound or haptic stimuli) is presented to the user in real time overlaid on the real environment. It is important to highlight...

Scroll to top

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close