vr-arcades-are-playing-a-leading-role-in-the-consumer-market

VR arcades are playing a leading role in the consumer market

Koliseum Soccer VR


GUEST: The “VR hype cycle” used to explain the relatively slow rate of adoption for VR refers mostly to the consumer market, and in large part the household-targeted segment, which I believe has suffered the most thanks to the false narratives that I outlined last month. Most of the chips have been bet on high-fidelity immersive content…Read More

Source: VR arcades are playing a leading role in the consumer market

ssvar

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Swiss Society of Virtual and Augmented Reality
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