Training center in mixed reality for MS HoloLens

e develop a digital training center for oil and gas companies. It makes an educational process at real training center more interactive and helps to save money on business trips because now the whole training center can be represented in mixed reality.

Why Microsoft Uses Virtual Reality Headsets To Train Workers

After four consecutive quarters of declining virtual reality headset sales, VR for training is turning things around for the industry. Headset sales for training is expected to reach $2.2 billion by 2022, according to Greenlight Insights, prompting companies like start-up Pixo VR to make the switch from gaming to VR training. Now, VR is widely used to train employees at major companies like Walmart and Chevron. At Tyson Foods, VR safety training reduced injuries and illnesses by 20 percent. It's also saving these companies millions of dollars, and bringing profits back to creators of VR headsets and software. Watch the video to see how VR training could ensure the future for the mixed reality industry. » Subscribe to CNBC: About CNBC: From 'Wall Street' to 'Main Street' to award winning original documentaries and Reality TV series, CNBC has you covered. Experience special sneak peeks of your favorite shows, exclusive video and more. Connect with CNBC News Online Get the latest news: Follow CNBC on LinkedIn: Follow CNBC News on Facebook: Follow CNBC News on Twitter: Follow CNBC News on Google+: Follow CNBC News on Instagram: #CNBC #VR Why Microsoft Uses Virtual Reality Headsets To Train Workers

The Future of Tennis Coaching | Mixed Reality Experience

This video shows a HoloLens / AR Tennis Coaching application developed for a sports technology company based in Tennessee! Levi Lais and I worked together to bringing to life the vision of bringing the Tennis Coaching experience into the modern age with the Microsoft HoloLens. Let us know what you think in the comments! What does it do? The tennis coaching app allow coaches and students to enhance their tennis training sessions by saving time, effort, and increasing effectiveness. The coach can place virtual targets on the real tennis court and have the students try to aim at the targets. The coach can record the students success rate within the application and keep track of session statistics using voice or gestures. This is all done without the hassle of placing and cleaning up real targets, and dealing with a mess of papers and pencils to record progress and stats. Is that it? No! Still under development and in future plans are the ability to monitor and analyze racket swings, player stance and posture, game scores, real-time ball tracking, remote coaching sessions, video sharing, and so much more! For more info, feel free to visit my website at Special thanks to William Sokol Erhard for development support Connect with us on Twitter! Sean Ong: Levi Lais: UI/UX/Graphic Design by Levi Lais of App Volks LLC

[MetaVu-EDU] MS Hololens-based CNC Machine Mixed Reality Training System

When a student wears Hololens of MS company in the training scene where is necessary to practice, a large-sized machine tool of real size appears in front of you. The learner can look 360 degrees in any direction as if they are looking at the actual machine, and can freely manipulate them in the form of step by step according to the actual machine operation sequence through the gesture (air tap). Below is a description of the CNC Machine Mixed Reality training system, which is the result of the MetaVu-EDU family created by Extriple Co., Ltd., MetaVu-EDU: CNC Machine Virtual / Mixed Reality Training System This is currently being used in education at KOREATECH( university. ◈ CNC Machine Virtual / Mixed Reality Training System Overview. By implementing the basic usage method of CNC machine, which is essential for machining process in various industrial fields, as a mixed reality based on virtual and real space, ordinary people who do not know machine mechanism can quickly and safely perform infinite loop learning You can easily learn and follow through. ◈ Effects of existing curriculum ▶ Virtual learning of the operation state of equipment which is difficult to learn by theory ▶ Intuitive and immersive experience with realistic education and training system ▶ Increase educational effect by repeated learning without restriction of time and space ▶ Eliminate the problem of shortage of training opportunities due to lack of existing expensive educational equipment ▶ Elimination of the opportunity to lose practice opportunity due to equipment loss ▶ Solve safety problems of students ▶ Solving problems such as practice place constraints ▶ Reducing the cost of introducing education and training reporters Existing curriculum (2nd step): Theoretical education → Practical equipment training Improved Curriculum (6th step): Theoretical Education → Virtual Reality Learning → Virtual Reality Practice → Space Based Mixed Reality Practice → Practical Equipment + Mixed / Augmented Reality Practice → Practical Equipment Practice ◈ MetaVu is a wearable mixed reality platform created by Extriple Co., Ltd. MetaVu is a compound word of [meta (from Greek μετά) + View (French Vu)] It is the will to offer the best experience to the customer through the constant change between the reality and the virtual, beyond the reality, and the uncharted world like meta's origin and dictionary meaning (between, behind, and over). MetaVu expands your senses and capabilities to increase productivity and efficiency, as well as cost and time. We are provides mixed reality (MR) / augmented reality (AR) / virtual reality (VR) solutions optimized for various industries. ◈ Meta View Products ▶ MetaVu-MRO: Products for maintenance, training, operation support ▶ MetaVu-EDU: Realistic education and training system ▶ MetaVu-iSAFETY: IoT, augmented reality based industrial safety product ▶ MetaVu-Remote: Products for remote collaboration ▶ MetaVu-Smart Factory: Products for Smart Factory 3D Monitoring / Management ▶ MetaVu-RTLS: real-time indoor / outdoor precision positioning system Make by Extriple Co., Ltd. in South Korea.

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