Abstract In this webinar, we will explore some of the latest announcements, advancements, tools, rumors, and data surrounding Virtual Reality in education. Description We all know virtual reality (VR), mixed reality (MR), and augmented reality (AR) have some real potential in education, but what’s the latest in the space? Is VR becoming more accessible? Are there affordable platforms or resources educators are currently using and finding effective in their classrooms? What is on the VR horizon in education and where are the industry trends headed? Is TCS doing anything with VR yet? If you have found yourself asking these kinds of questions or would simply like some updates related to VR/MR/AR in the EdTech space, then this informative webinar will be a good one for you. Presenter Bio: Thad Stott is an Instructional Technologist for TCS Education System. Links to articles, tools, and platforms discussed in this webinar: https://tcsedsystem.sharepoint.com/sites/DTL/SitePages/TCS%20Digital%20Teaching%20and%20Learning%202018%20Conference.aspx https://pollev.com/thadstott413 https://er.educause.edu/blogs/2017/12/vr-and-ar-learners-as-creators-and-world-builders-of-our-immersive-future https://www.insidehighered.com/digital-learning/article/2017/07/12/vr-and-ar-more-just-cool https://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/ https://www.forbes.com/sites/delltechnologies/2017/10/17/more-than-half-of-colleges-will-use-virtual-reality-to-enhance-education-by-2021/#a4973fd6c489 https://www.digitalbodies.net/vr-videos-demos-keynotes/ https://www.realitytechnologies.com/market/ https://www.realitytechnologies.com/applications/ https://www.realitytechnologies.com/applications/education/ http://www.inavateonthenet.net.s3.amazonaws.com/images/default-source/inavate-news/gartner-hype-cycle-2016.jpg?sfvrsn=0 https://www.istaging.com/en/livetour-gallery https://pixelcase.com/virtual-reality/ar-snapchat-portals/ https://www.thinglink.com/video/961548987523923969 https://uctagol.maps.arcgis.com/apps/MapSeries/index.html?appid=3128845ec8a34f8f9e25c15f744733f6 http://www.medievalist.net/worlds.htm https://unimersiv.com/experiences/ http://www.zamaniproject.org/ http://immersivevreducation.com/medical-training-virtual-reality/ https://altvr.com/ https://store.steampowered.com/app/449130/Engage/ https://www.inverse.com/article/24413-htc-vr-education-video http://immersivevreducation.com/apollo-11-vr/ https://cospac.es/zFbQ https://edu.cospaces.io/Studio/Spaces https://vimeo.com/254070466 https://www.digitalbodies.net/virtual-reality/virtual-reality-artist-live-performance-at-the-louvre-museum-paris/ https://vhil.stanford.edu/projects/ https://simplecore.intel.com/itpeernetwork/wp-content/uploads/sites/38/2017/05/VR_World_infographic.png https://mspoweruser.com/microsoft-is-promoting-the-hololens-at-the-hannover-messe-trade-show-this-week/ https://www.digitalbodies.net/mixed-reality/the-magic-leap-whale-finally-shows-up/ https://www.digitalbodies.net/augmented-reality/coordinates-the-fascinating-collaborative-ar-art-project/#more-13305 https://www.youtube.com/watch?v=bnfwClgheF0 https://www.youtube.com/watch?v=upWRwTbS6bw&index=8&list=PLqA0zOqn4dddKhxLuHl1XQ1m4OLmkV-Oh https://www.fastcompany.com/company/osterhout-design-group https://www.youtube.com/watch?v=nTfhmJrRt_Y https://www.eonreality.com/applications/augmented-virtual-reality-education/ https://www.eonreality.com/platform/eon-creator/ https://www.realitytechnologies.com/news/augmented-reality-news/ https://www.roadtovr.com/report-apple-unveil-arkit-2-0-putting-privacy-multiuser-ar-core/ https://www.datamation.com/mobile-wireless/virtual-reality-companies-top-20-vr-companies-to-watch-1.html https://www.cnet.com/news/apples-multiplayer-arkit-2-vision-of-the-future-works-well-so-far/ https://docs.google.com/document/d/1W5Rn2YHxBricHXh94Ut15ivxeoDuXdre3EwxZ3NZoLQ/edit
Video category: Virtual reality use cases
Medical VR: Industry Analysis and Applications : Jonathan Avila – Core Simulations
The global Augmented Reality and Virtual Reality in the healthcare market is poised to grow at around 17.8% in the next 5 years to reach approximately $1.45 billion by 2020. According to the “Immersive media: A state of the industry” May 2017 publication, healthcare is currently one of the most fertile and rapidly growing areas of VR and AR. Use cases include surgery assistance, remote diagnostics, surgery simulation, phobia treatment, phantom limb pain (PLP) treatment, robotic surgery, data visualization, and skills training. For the session I will be speaking about Core Simulations, an early-stage digital healthcare company that utilizes Virtual Reality to improve patient compliance and lower re-admittance rates for physical therapy clinics. I will also be covering an industry analysis of VR healthcare and the current players/applications in the market. •••••••••••• Music By ••••••••••••• 'Miles To Go'' Jay Man - OurMusicBox http://www.youtube.com/c/ourmusicbox
Virtual Reality Training for Operators by Linde
Virtual Reality for industrial plants: Linde Engineering uses digital twins of its plants to train operating personnel before the plant is even built. The virtual reality experience allows customers to get familiar with the plant topology, as well as training critical procedures. Please get in contact with [email protected] for your questions.
VR: The Future of Training
As an answer to the widening skills gap, today’s employers are using virtual reality to educate new applicants and seasoned workers. DellContentStudio
Imagery-Assisted Virtual Reality for Athletic Training
Lindsay Ross-Stewart, PhD, is the leading researcher of imagery-assisted virtual reality in both athletics and medicine. As part of her applied research at Southern Illinois University Edwardsville, she worked with the Cougars baseball team to study how athletes can use imagery-assisted virtual reality to increase their confidence and performance. The program required athletes to watch video of themselves via a smart phone application in virtual reality goggles, and practice a guided imagery script as many as three times a day. Results showed significant changes in the players’ psychological practice skills, including automaticity, relaxation, self-talk and imagery, as well as psychological performance skills. Subscribe now ➤ http://bit.ly/2kaiL2U For more great content from the Higher Education Channel check us out at: INNOVATIONS: http://www.hectv.org/watch/innovations HEC-TV, Higher Education Channel: http://www.hectv.org Facebook ➤ http://bit.ly/1WPZEek Twitter ➤ http://bit.ly/22qZDNU Instagram ➤ http://bit.ly/1THSOnM Kathleen Berger Executive Producer, INNOVATIONS https://twitter.com/kathleen_berger https://www.facebook.com/Kathleen-Berger-148305515248926
Advance surgical training with virtual reality | Justin Barad | TEDxBerkeley
The surgical training system is broken and outdated. Despite the incredibly long and intense training periods required for surgical residents, many surgeons are underprepared for the cases they see. Dr. Justin Barad shows how we can give surgeons in-depth, hands-on training using virtual reality to help prepare them for operations and procedures. Justin Barad, MD is the co-founder and CEO of Osso VR, a clinically validated and award-winning surgical training platform. Early in Dr. Barad’s career, he fully intended to become a game developer, but when a family member became ill he decided to use his technology background to solve healthcare challenges and moved toward medicine. With a strong interest in “serious gaming” and a first-hand understanding of the challenges facing residents and experienced doctors, he co-founded Osso VR with a mission to democratize access to modern surgical techniques and improve patient safety. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
Virtual Reality as a Form of Medicine
Visit USC on YouTube: https://www.youtube.com/user/USC/ Learn more about the University of Southern California: https://www.usc.edu Watch Judy Pa of Laboratory of Neuro Imaging (LONI) at Keck Medicine of USC and Skip Rizzo of USC Institute for Creative Technologies discuss the use of virtual reality (VR) and artificial intelligence (AI) to rewire our brains so we can stay healthy. This was originally broadcasted via a Facebook Live broadcast on USC’s Facebook page: https://www.facebook.com/usc/
CAE VimedixAR with Microsoft HoloLens Augmented Reality
The CAE VimedixAR ultrasound simulator leaps to life with the addition of the Microsoft HoloLens module. Now, healthcare learners can display, enlarge, turn, and rotate realistic-looking anatomical parts, or command them to return into the manikin body in an #augmentedreality medical education training environment. Learn more about #VimedixAR with Microsoft HoloLens at https://caehealthcare.com/hololens Tell us what you think!
Virtual Reality Training in the US Navy
Written and Directed by: LT James Arterberry and LT Ryan Murtha Director of Photography: LT James Arterberry Edited by: LT James Arterberry Narrated by: LT James Arterberry