ARMY 2019 Expo Delivers! Killer Robots, Bulletless Guns and Virtual Reality Training Tech!

Subscribe to Vesti News https://www.youtube.com/channel/UCa8MaD6gQscto_Nq1i49iew?sub_confirmation=1 A robot capable of turning an enemy weapon into a useless pile of metal, a gun that can shoot down enemy drones without using any bullets, and simulators that completely imitate a fight anywhere in the world — all of this was shown to Vladimir Putin by the developers of advanced weapons. The President visited the ARMY 2019 exhibition, where the military and manufacturers of defense equipment enter into contracts worth billions.

Virtual Reality training with Siemens

Siemens brings you factory training and engineering in a whole new way. Use Virtual Reality to immerse yourself and try out new techniques in a safe environment with memorable experiential learning. Train anyone, anywhere, with Siemens Virtual Reality Training.

Virtual reality training with MX crusher

Virtual Reality or VR is one of the many digital technologies transforming the heavy machinery and process industries. Watch how MX3 can be explored with VR and read more about our use cases at: https://www.metso.com/blog-hub/blog-metso-digital-knowledge/virtual-reality-in-industrial-applications/

Augmented reality in the classroom – 8 fun AR apps

In this edtech school video, I’ll show you some fun augmented reality apps you can use in your classroom. You'll learn how to use augmented reality as well as I will show you how the ar apps work. AR or augmented in education is becoming more and more present, and you better realize the change AR may bring to your school, classroom or lessons. Augmented reality apps mentioned in this video: - HP Reveal: https://studio.hpreveal.com/landing - CoSpaces Edu: https://cospaces.io/edu/about.html - Wonderscope: http://wonderscope.com/?fbclid=IwAR0Ah15cTHrdvyxqu-ENzCWS0I7ZUcxG3eXXf-FVSquiXzRPOiGKcnLK1cU#FastCo - Shapes 3D: https://itunes.apple.com/ae/app/shapes-3d-geometry-learning/id501650786?mt=8 - Google Expeditions: https://itunes.apple.com/us/app/expeditions/id1131711060?mt=8 - Metaverse: https://studio.gometa.io/discover/me - Snapchat: https://www.snapchat.com/ - AR Makr: https://itunes.apple.com/us/app/ar-makr/id1434081130?mt=8 Of course, these AR apps are just a tool. It's more important on how you use augmented reality in your classroom to enhance learning. Check out this blog post for fun lesson ideas with augmented reality: https://www.bookwidgets.com/blog/2018/12/10-fun-augmented-reality-apps-for-teachers-to-use-in-the-classroom You'll also find 2 more augmented reality tool in there. --- SUBSCRIBE to get more edtech tips and lesson ideas! The more subscribes, the more videos we can keep posting. Thanks! --- Follow us on social media to keep up with our news : Facebook: https://www.facebook.com/BookWidgets/ Twitter: https://twitter.com/ibookwidgets Pinterest : https://www.pinterest.com/bookwidgets/ Follow our blog here: https://www.bookwidgets.com/blog Are you a BookWidgets user? Come and exchange tips and tricks in our Facebook Group : https://www.facebook.com/groups/bookwidgetsusers/?fref=ts

The Market Opportunity for Augmented Reality (AR) and Virtual Reality (VR)

This video features a panel discussion with industry experts from both the Augmented Reality (AR) and Virtual Reality (VR) sectors. David Wheelen is the CEO of VR Education Holdings PLC. They run a platform called 'Engage' which allows Educators and Corporate Trainers to teach remotely whilst creating and sharing their own content - it's a little bit like a virtual reality version of powerpoint. Nikki Lannen is the CEO of a games company called Warducks. They are mostly focused on mobile augmented reality and have produced the top-selling VR games for the playstation. Martin Higginson is the CEO of Immotion Group PLC. They focus on out of home VR experiences and partner with organisations such as Merlin Entertainments. Sam Huber is the founder of Admix which is one of the first monetisation platforms for Virtual Reality and Augmented Reality. Their platform allows advertisers to place non-intrusive advdertising in VR and AR. They currently place around £200m of ads per month. Immersive experiences are already present in our day to day live. The prevalent and well known examples are in the AR sector - think snapchat. AR is far more common than VR as users are only required to have a smartphone or tablet in order to engage with it. VR devices not widely owned, so although the technology is advanced, it has yet to hit the mainstream. In the 1960's people rushed out to buy TV's so that they could watch the moon landings, and it will probably take a similar event to bring VR into the people's everyday lives. The panel discuss current trends in VR & AR, take a look emerging technologies and the challenges they face, as well as unearthing future trends for investors. Has VR and AR Peaked? Watch the speakers and decide for yourself!

Virtual Reality Bike Ride – VR use case for the Real Estate Industry

We are proud to show off our Virtual Reality bike ride experience that we created for Reed's Crossing, Newland Communities. The technology of VR and AR are amazing tools for the Real Estate Industry. Reed's Crossing is a new mixed-use housing community in Hillsboro, OR - right outside of Portland, OR. As a Boutique Creative Agency, Reflective Brands specializes in Immersive Technologies. We partner holistically with businesses, transforming them into industry leaders, by creating engaging experiences with the latest technologies. https://reflective.design/

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